DRL > Discussion

Math! Formulas! Yay! (Speed&Accuracy)

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Jarkko:
Comparing agility/power/tech mods' usefulness on weapons, such as plasma, is kinda hard. So anyone know:

1)How is firing time calculated? Is it

BASE+finesse+finesse+techmod+techmod+techmod+sonofa+sonofa+sonofa

or

BASE*finesse*finesse*techmod*techmod*techmod*sonofa*sonofa*sonofa

or

BASE*(finesse+finesse)*(techmod+techmod+techmod)*(sonofa+sonofa+sonofa)

or something completely different?

2)Accuracy, how does it work? I remember reading somewhere it's calculated with dice rolls but couldn't find the discussion. How much does range decrease accuracy? How does range work, are the squares surrounding the player range 0 or 1, are diagonals worth more than going straight N-S or W-E and how does that effect the squares surrounding the player?

I'm not sure if anyone knows the specifics of the accuracy calculation and whether Kornel would like to tell us the exact formulas but I'd be pleased with someone explaning just the speed part.

chesnok:
based on my experience, non-shotguns without agility mods or eagle eye only hit at point blank :)

sorear:
1. Tech mods set base to round(0.85 * base), where base is integer deciseconds.  Remember that round(0.85 * 10) = 8, not 9.  After that, it's Base * (1.00 - 0.15*finesse) * (1.00 - 0.20 * SoG).  If dualgunning, take the average and multiply by 1.2.  Aimed shots multiply by 2; Gun Kata divides by 10 after a successful dodge.

2. http://doom.chaosforge.org/wiki/index.php?title=Minor#Missile_to-hit

Jarkko:

--- Quote from: sorear on December 31, 2009, 05:28 ---1. Tech mods set base to round(0.85 * base), where base is integer deciseconds.  Remember that round(0.85 * 10) = 8, not 9.  After that, it's Base * (1.00 - 0.15*finesse) * (1.00 - 0.20 * SoG).  If dualgunning, take the average and multiply by 1.2.  Aimed shots multiply by 2; Gun Kata divides by 10 after a successful dodge.
--- End quote ---

Ok, so there's rounding after tech mods, is there a rounding off at the end? Are game turns counted as tenths of a second? Is a firing time of, say, 0.42 on the @ screen is as good as 0.46, both acting as 0.4?


--- Quote from: sorear on December 31, 2009, 05:28 ---2. http://doom.chaosforge.org/wiki/index.php?title=Minor#Missile_to-hit

--- End quote ---

Looks like I'll have to be more careful checking the wiki. Thanks for the clarification.

sorear:
Firetime is rounded to the decisecond after each tech mod.  Rounding is also done at the very end, but to the millisecond.  Fire time on the @ screen is accurate to the nearest centisecond.

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