DRL > Discussion
Armour - How does it work?
Anticheese:
Playing DRL today, And I got a suit of red armour.
Leveled up, Looked at "Tough as Nails" and thought "Now how does DRL handle armour?"
My current guess is straight damage reduction (damage = damage roll - (armourlevel + Tough as Nails) ), But can anyone else offer a bit more insight?
Kornel Kisielewicz:
Your guess is correct :-)
Anticheese:
Hole in one!
sn0rb:
Now, here's my armor-related question:
Assume I have fully repaired Red Armor and maxed out Tough As Nails, for a total of 7 Armor.
If an enemy were, by some freak chance of luck, do 7 or less damage to me, would the character take 1 HP of damage (some D&D DMs I play with always force 1 HP with a successful hit), or would he get away without losing health?
Anticheese:
It is a pity that DRL does not come with a wizard mode, Then we could set up all kinds of crazy things...
It strikes me as somewhat odd though that green armour which is supposed to be standard issue protection gear would only protect one sixth of a pistol shot, If the future government cares about its soldiers then it seems kind of weak...
Navigation
[0] Message Index
[#] Next page
Go to full version