DRL > Discussion

Angel of Berserk and Large Health Globes

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Kornel Kisielewicz:
To be honest, this is a bug, the description states one thing, the game acts differently. Well, what do you suggest, what should be the way that the game acts? Should we restore the berserking ability of LHG, or change the description to match the current situation?

Cast your vote, and comment why!

MaiZure:
My unsubstantiated opinion is 'Yes'. Why?

As you'll read in an upcoming issue of the Newsletter - AoB is an absolutely torture chamber for my meager DoomRL ability. A boost like this may make it more managable.

Fanta Hege:
In my opinion?

To be honest, considering the middle game usualy spawns a big bunch of large health globes, this could make that part maybe slightly bit too easy, when its right now, rather hard on AoB.

It could make it too easy, just like the blue armor at start made the start rather easy.


IMO: Either ditch the blue armor and make LHG give berserk or leave it as it is.

sorear:
Actually, there are THREE disagreeing sources here.

1. Reality.  LHGs work as normal.  (HP set to 100 or HP+10 (20 on ITYTD or N!), whichever is higher)

2. Documentation.  LHG acts as a berserk pack; HP increased to 100% with *no* chance of going over; berserk duration increased by 40 (80 on ITYTD or N!).

3. Code.  The OnPickUp handler in challenge.lua, if it did what it says it should, increases berserk duration by 20 (independant of difficulty), on top of the normal LHG effect.

Midnight:
I voted for restoring the berserk effect. In my experience, large globes are rarer than berserk packs, so their berserk effect will not be gamebreaking. 

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