DRL > Requests For Features
'Flavoured' Levers
thelaptop:
I've not gotten Int2 in a game before, but if I recall that does give you the effect of the lever?
Tavana:
It more just gives you an idea of what the lever will do, if it's a "good" or "bad" or "useless" lever.
raekuul:
Right-o. It's annoying to have int 2 and still have to walk on the lever to get an idea of what it does...
actually, bump this up to int 3. Int 2 should still require contact to learn that sort of stuff. Int 3 would work better for this idea.
Tavana:
If the lever is in eyesight, try the [l]ook command.
raekuul:
While we're at it, let's make it so that you have to be on the lever to get the benefits of Intuition 2/3. If we include flavorings, then that's the only on-sight benefit you should get (as that is an extension of Intuition 2).
Besides, who's going to think to use the [l]ook command on a lever?
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