DRL > Requests For Features

Decoy bonuses

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Przecinek:
Hi, from what i remember, DoomRL needs more traps that just levers, but also some decoy traps that trigger spawning of monsters when taken.
I mean small medkit could spawn two former humans, but geting invincibility should spawn 100 of demons. This way you would have to act quickly and kill most of them before powerup drains out. At least thats how i remembered the purpose of such super-power ups in original Doom -> as a excuse to bring more mosters and bloodpill to the game >:}

Magekind:
You are right there, often goodies were made traps in the original Doom as well as later Doom games. And I do agree with this feature, although I also like the levers.

Anticheese:
Trapped Powerups were indeed a neat feature in Doom, But why not stop at simply spawning enemies? Have the walls pop open to admit a minor horde of enemys that will leave behind some stuff in their "home" as they rush out to attack you...

jake250:
Have the walls pop open to admit a minor horde of enemys that will leave behind some stuff in their "home" as they rush out to attack you...
I hate this. It was overused in Doom.

Anticheese:
True, However when used sparingly it could be effective.

By sparingly I mean it.

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