DRL > Requests For Features
Extensions for the new player
Tavana:
The idea that's been suggested is too restrictive at the moment, in my eyes. Even with my earlier suggestion.
What I read here is "Let's make it a little less awesome at the beginning, and people can unlock that awesome!" People like awesome. People want awesome. On the flip side, people don't want you to take their awesome away.
I'd like to see these rank make it so the entire breadth of the game as it is right now (UV, N!, Master Traits, Uniques) are able to be unlocked by someone who can complete a HMP AoB run. It takes some skill, but it's not beyond the realms of possibility. Then, in response to that, the following ranks - if you can reach them - give you bonuses. It's our way of saying, damn! You spent an extra five hours unlocking things! Good job! We know you're a bit frustrated, but keep going, it gets better!
Suggestions for extra things:
* Subtle bonuses to traits
* Small increase in unique spawn chance
* Small increase to various globe spawn chance
* Elite level: Increased chance of Invulnerability globe on level 24
Malek Deneith:
@Kornel - sorry but in this cease I'll have to keep on supporting Gargulec. I like idea of unlockable stuff, I really do but traints and uniques are where I draw a line.
@Tavana - HMP AoB? Nope. Nay. Nein. Nie. Nada. Personally I've beaten AoB... once... on HNTR. Yes I admit, finally doing that was satisfying.... that one time. And I don't want to repeat the experience in forseable future, and on higher difficulty. If I ever, ever, ever get to play AoB HMP/UV/N! I want it to be cause I either choose to challenge myself or wat a shiny medal - not because I need it to unlock stuff. And I don't wan't to be penalized for my lack of skill - because believe or not I'm a person that still plays HNTR mostly with a slight dash of HMP, and loose more often then win. And even if I'm only one sucking so much right now I don't think I'll stay alone if this comunity starts growing.
Rant & whine end.
felttippen:
I support Tavanas suggestions.
It doesnt have to be AoB Hmp, maybe something like one full win and some normal ones or something similar.Blocking off master traits doesnt seem to make too much sense to me baucause you need the skill in question to get that far in the first place.If you play HNTR all the time- your fault.Could just play Xbox 360 instead with its "casual" "streamlined" "accessible" "appeal" to modern gamers.Nothing wrong with that.
Blocking off uniques?Im not sure.Could be viable with the addition of exotics, idont know.
But i really like the idea of Premium badges giving slight permanent bonuses- AoH N! could increase doomguys runspeed by 5% by default, or beating N!Ao100 would grant 5 extra HP to every marine,or winning N! AoSh could give point-blank shotgun blasts the possibility to gib monsters so they cant rez, or AoPc N! could have monsters randomly not attacking you for some turns.
To sum it up: some platinum and diamond badges will strengthen the player by default-
if we had this mechanic, we could also add a new set of badges, lets call em laser badges:INSANELY HARD to accomplish, but with bonuses earned from already hard challenges like increased globe spawnrate-unque spawnrate-buffed doomguy AND the skill the player gets from accomplishing these,we might have a winner!
Of course the downright impossible diamonds would have to be revised(Ao100 in under 1 hour?YEAH RIGHT!AoMR w/o SoG?PLEASE!)
Ao100 in under 90 minutes could be a laser badge for example.
Final words: Dont underestimate the appeal of unlocking stuff-its the way the industry works.DoomRL should follow the maxim of "easy to pick up-hard to master" even more than its the case now.People will just LUV it!
Wall of text FTW!
ParaSait:
--- Quote from: Kornel Kisielewicz on January 12, 2010, 13:11 ---I like it ;)
Instead of nay-saying, propose alternatives please.
--- End quote ---
Argh D=
I agree with Gargulec and Malek... Please, PLEASE leave it alone like it is right now. For starters you can only disbalance the game with it, and takes away fun.
The achievement stuff is dependent on how well you do during games, but please do not make it the other way around; i.e. making gameplay dependent on what you achieved. It's like pouring tabasco over a delicious apple cake. ;_;
I'd say, keep it for DoomRL 2..? :S
Fanta Hege:
--- Quote from: Kornel Kisielewicz on January 12, 2010, 13:11 ---I like it ;)
Instead of nay-saying, propose alternatives please.
--- End quote ---
Best alternative;
The current system.
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