DRL > Discussion
Berserk revised, or Gargulec's bit crazy idea for spicing AoB up
Gargulec:
--- Quote from: felttippen on January 16, 2010, 04:32 --- id say, the only problem we really need to fix is: give large meds the zerk ability!You could balance it by reducing the starting meds to one, but it would be oh so helpful.Chained court could be reachable this way, because right now, your only chance is that a zerk globe spawns right next to you, and that you can find the stairs befor it wears off.
--- End quote ---
No. No. No. And no. It was like that long time ago, and was changed for a reason. Also, AoB in current beta is broken.
felttippen:
--- Quote ---No. No. No. And no. It was like that long time ago, and was changed for a reason. Also, AoB in current beta is broken.
--- End quote ---
whoa man, how bout you calm down a little?
i understand that you have a nice idea going and all, but lets reconsider:
-if we only give the starting meds this ability,the player could save him or herself once from a tight situation,and as we all know getting started is where AoBs broken, cuz your bound to receive overkill from formers and imps,not to mention captains, Knights souls and demons.
They all appear as soon as dlvl 3 where by now you most likely used all your meds if playing on nightmare.Its simply a dead end with buffed monsters, and your proposed system needs the berserker trait to work, but in my opinion its a little complicated to understand whats going on or what your bonuses/penalties are, or from who where or what you receive damage.I imagine it to be confusing.
Gargulec:
I refuse to speak about N! before Dervis gives us a word. I am playing HMP, not N!.
yns88:
I still think there hasn't been any true reason proposed as to why people should get punished for going on a rampage, especially with such draconian damages added.
If you don't want things to get so out of hand, maybe remove the CRAZED and INSANE modifiers and have the player's berserk level capped at 5. This means that if you're plowing your way through monsters you don't have to worry about your own body doing more damage to you than the monsters surrounding you, and likewise you won't get the silliness of having persistent berserk for 3 dungeon levels after the City of Skulls, since there's a cap to your berserk duration.
Also, +6 armor is really not enough. I think the current damage/4 is overpowered, but +6 armor would probably make AoB MUCH more difficult than it already is. There wasn't anything overpowered with the initially proposed +3/+6/+12/+999. As I pointed out earlier, having +12 armor is about equivalent to the current Berserk effect.
leonresevil2:
Gosh, this topic is complicated. Truthfully. I mean, no stat factors in DoomRL or Berserk! are that complicated as I can see. Really, if new players have to read pages of info and try to understand it just to play a single challenge (AoB) or play as one of the more difficult character builds, people will not want to do it. Playing melee would become even less popular. Really, compare the 3 or so melee uniques to the over 30 ranged weapons. That is a decent sign of the popularity of melee.
I do not like the idea of punishing the player for being on a killing streak. As far as I can recall, even the BerserkRL game does not damage the player for being on a streak (that may be completely wrong though, I'm sorry). Berserk does remove Berserking after healing, however.
Berserking in DoomRL, AFAIK is like a steriod-infused blood lust. The original Doom may have damaged the player while zerking (IDK, I was never sure about it, if I was getting shot or not) but I do not like the idea for damaging the player for picking up a pack or fighting enemies.
Compared to Ammochain builds, melee characters could use all the help they can get IMO. Stacking up Berserks, getting good weapons, ignoring damage, it's all good when you have to be in a monster's face to kill them most of the time. As said earlier, "Berserking is good, everything else is bad". I say, don't punish the player (taking away ranged weapons is punishment enough), don't make it complex, don't fix what wasn't broken.
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