DRL > Discussion
Melee weapons and mods, an inquiry into
zchris13:
No. I like the academic beat downs being administered. They please me. It is also sort of the whole point of this type of thread. (just to clarify: Number crunching. beat downs are a part of that)
Madtrixr:
...I hate math. So much.
leonresevil2:
Um, speaking of math and percentages, do the percentages in the game actually accumulate, or stack? To clarify, SoaG reduces fire time by 20%. Do 3 levels of it accumulate to reduce by 20%, or do they stack to reduce 20%, then reduce 20% of that, then 20% of that?
Because all the times I have done Finesse 2 then a tech mod, my fire speed comes out to be 0.56 seconds... so I think they do stack, but I wasn't sure if this was because of the tech mod, or maybe from Ammochain. I think they should stack, because SoaG 3 + Fin 2 + WK 2 + X number of Tech mods = 0 firing speed? That would be insane.
Stormlock:
This was mentioned in another topic. Multiple levels of one bonus stack for skills, different skills and tech mods multiply with eachother.
Tech mods work by reducing the firing rate of the weapon by 15% then rounding to the nearest decimal. So for a standard 1 sec firing rate it goes 1>.8>.7>.6 (Dunno what the floor is, but the first tech mod makes a big difference.)
So a pistol with SoaG 3, Finesse 2 (Finesse is 15% per level right?), and 3 Tech mods works out to: 1*.4*.7*.6 = .168 firing time. Throw in Gun Kata and you can chew through ammo faster than a chain gun.
leonresevil2:
--- Quote from: Stormlock on February 01, 2010, 16:10 ---This was mentioned in another topic. Multiple levels of one bonus stack for skills, different skills and tech mods multiply with eachother.
Tech mods work by reducing the firing rate of the weapon by 15% then rounding to the nearest decimal. So for a standard 1 sec firing rate it goes 1>.8>.7>.6 (Dunno what the floor is, but the first tech mod makes a big difference.)
So a pistol with SoaG 3, Finesse 2 (Finesse is 15% per level right?), and 3 Tech mods works out to: 1*.4*.7*.6 = .168 firing time. Throw in Gun Kata and you can chew through ammo faster than a chain gun.
--- End quote ---
Well, you can use up ammo faster, but you will actually be more accurate, and be able to fire-fire-kill-instantReload, then switch quickly to the next target. Dualgunner would change the numbers a slight amount, but 120% of even .18 is still a very good fire speed. Plus each bullet should be more lethal than even the best chaingun (and maybe even plasma rifle?) An advanced pistol with 3 tech mods and 3 power mods (3 seems to be the max of any type, as far as I have been able to test in 0.9.9.0), plus SoaG 3, Fin 3, HR 2, DM, DG, and MGK, would lead to an unstoppable beast as far as I can see. Ammo would be an issue, but the lethal dual shots, quick fire, quick moves, and instant reloads would be quite powerful. And I thought pistols weren't that great!
But I may understand now why AoMarksmanship doesn't give you an advanced pistol to start. It would be possible to get this build most times, and that would make the challenge incredibly easy if you can pull it off.
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