General > Off Topic

CastlevaniaRL 1.2 Released

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Santiago Zapata:
Quoting: Maleknow all i need is a way to rip better whip/getting hit sounds from GBA castlevanias :)

Would be nice to have them if you ever rip them, right now they are crappy ;)

Also, they will be parametrizable on next version (ITD1 Created)

Quoting: MalekOverall good update :)
Thanks!

Malek Deneith:
Oh joy-of-joys VBA has a sound recorder... The only problem is the music... so far I remembered a "silent spot" at the beggining of "Circle of the Moon" and managed to record 2 whip sounds and 2 jump sounds but thats mostly it... on the other hand if there is someone here capable of removing background music etc. from the wav files I could provide series of GBA-castlevania sounds - from whips strikes, to "getting hit", to monster sounds etc. we only need either a way of removing the music from recorded files or find places in those gemes where music doesn't play.

[EDIT] Corrected sounds - without the 0,5 sec pause before the sound here

Plus a bug - it happens when I try to start CastlevaniaRL again after playing it once and exiting:

--- Code: ---Exception in thread "Thread-0" java.lang.InterruptedException: sleep interrupted

        at java.lang.Thread.sleep(Native Method)
        at com.sun.media.sound.AbstractPlayer.nClose(Native Method)
        at com.sun.media.sound.AbstractPlayer.implClose(Unknown Source)
        at com.sun.media.sound.MixerSynth.implClose(Unknown Source)
        at com.sun.media.sound.AbstractMidiDevice.doClose(Unknown Source)
        at com.sun.media.sound.AbstractMidiDevice.close(Unknown Source)
        at javax.sound.midi.MidiSystem.getSequencer(Unknown Source)
        at javax.sound.midi.MidiSystem.getSequencer(Unknown Source)
        at sz.midi.STMidiPlayer.run(STMidiPlayer.java:29)
        at java.lang.Thread.run(Unknown Source)

--- End code ---

Andrew Freeman:
Quoting: AnticheeseDoomRL?

Ding ding ding!
You win a double shotgun!

Anticheese:
Aww, I wanted a toaster.

sn0rb:
Quoting: Maleknow all i need is a way to rip better whip/getting hit sounds from GBA castlevanias :)
<br />
<br />To be honest, Castlevania DS had a decent whip sound effect. However, Julius grunts when you attack sometimes, so I don't know how useful it'll be to you =(

EDIT: I noticed that even if I play as a female, I still sound like Nathan Graves =p

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