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Author Topic: CastlevaniaRL 1.2 Released  (Read 20216 times)

Santiago Zapata

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CastlevaniaRL 1.2 Released
« on: July 09, 2006, 00:44 »

So, Kornel once said it was ok to promote other projects on his website (or so I remember), so just wanted to say that Castlevania 1.2 has been released... it has lots of new features like LOS, sound, targeted actions etc.

Check it out at http://crl.santiagoz.com

*Runs before Kornel shoots his 4 overcharged plasma rifles!*
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Slash (Castlevania, Metroid, Drash, ZeldaRL)
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Andrew Freeman

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CastlevaniaRL 1.2 Released
« Reply #1 on: July 09, 2006, 23:12 »

Hah! I never would have thought of doing a rogue-like with something like this! This is now my second favorite rogue-like. (Guess which one is my first favorite!)
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Anticheese

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CastlevaniaRL 1.2 Released
« Reply #2 on: July 10, 2006, 10:00 »

DoomRL?
Nethack?
TOME?
Crawl?
ADOM?

Anyhow, A nice update to CRL! Thumbs up!
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Aerton

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CastlevaniaRL 1.2 Released
« Reply #3 on: July 10, 2006, 10:24 »

Quoting: Santiago Zapata
say that Castlevania 1.2 has been released...
[crl1.1e released! http:/...]
Forgot to update your own sig? :)
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Malek Deneith

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CastlevaniaRL 1.2 Released
« Reply #4 on: July 10, 2006, 10:32 »

Already asked on CastlevaniaRL forums for MP3 support for better music... now all i need is a way to rip better whip/getting hit sounds from GBA castlevanias :)

Overall good update :)
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Santiago Zapata

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CastlevaniaRL 1.2 Released
« Reply #5 on: July 10, 2006, 17:05 »

Quoting: Malek
now all i need is a way to rip better whip/getting hit sounds from GBA castlevanias :)


Would be nice to have them if you ever rip them, right now they are crappy ;)

Also, they will be parametrizable on next version (ITD1 Created)

Quoting: Malek
Overall good update :)

Thanks!
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Slash (Castlevania, Metroid, Drash, ZeldaRL)
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Malek Deneith

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CastlevaniaRL 1.2 Released
« Reply #6 on: July 10, 2006, 18:47 »

Oh joy-of-joys VBA has a sound recorder... The only problem is the music... so far I remembered a "silent spot" at the beggining of "Circle of the Moon" and managed to record 2 whip sounds and 2 jump sounds but thats mostly it... on the other hand if there is someone here capable of removing background music etc. from the wav files I could provide series of GBA-castlevania sounds - from whips strikes, to "getting hit", to monster sounds etc. we only need either a way of removing the music from recorded files or find places in those gemes where music doesn't play.

[EDIT] Corrected sounds - without the 0,5 sec pause before the sound here

Plus a bug - it happens when I try to start CastlevaniaRL again after playing it once and exiting:
Code: [Select]
Exception in thread "Thread-0" java.lang.InterruptedException: sleep interrupted

        at java.lang.Thread.sleep(Native Method)
        at com.sun.media.sound.AbstractPlayer.nClose(Native Method)
        at com.sun.media.sound.AbstractPlayer.implClose(Unknown Source)
        at com.sun.media.sound.MixerSynth.implClose(Unknown Source)
        at com.sun.media.sound.AbstractMidiDevice.doClose(Unknown Source)
        at com.sun.media.sound.AbstractMidiDevice.close(Unknown Source)
        at javax.sound.midi.MidiSystem.getSequencer(Unknown Source)
        at javax.sound.midi.MidiSystem.getSequencer(Unknown Source)
        at sz.midi.STMidiPlayer.run(STMidiPlayer.java:29)
        at java.lang.Thread.run(Unknown Source)
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Andrew Freeman

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CastlevaniaRL 1.2 Released
« Reply #7 on: July 11, 2006, 15:09 »

Quoting: Anticheese
DoomRL?


Ding ding ding!
You win a double shotgun!
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Anticheese

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CastlevaniaRL 1.2 Released
« Reply #8 on: July 12, 2006, 00:49 »

Aww, I wanted a toaster.
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sn0rb

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CastlevaniaRL 1.2 Released
« Reply #9 on: July 12, 2006, 17:16 »

Quoting: Malek
now all i need is a way to rip better whip/getting hit sounds from GBA castlevanias :)

<br />
<br />To be honest, Castlevania DS had a decent whip sound effect. However, Julius grunts when you attack sometimes, so I don't know how useful it'll be to you =(

EDIT: I noticed that even if I play as a female, I still sound like Nathan Graves =p
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Well, excuse me while I defy all laws of logic and science and do it anyway!

Santiago Zapata

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CastlevaniaRL 1.2 Released
« Reply #10 on: July 12, 2006, 18:22 »

Quoting: sn0rb
I noticed that even if I play as a female, I still sound like Nathan Graves


Hehe yes, as I said, I didnt work too much on the SFX selection yet
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Slash (Castlevania, Metroid, Drash, ZeldaRL)
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Santiago Zapata

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CastlevaniaRL 1.2 Released
« Reply #11 on: July 12, 2006, 18:45 »

Quoting: Malek
Plus a bug


BugReport # 100, Congratulations! :P
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Slash (Castlevania, Metroid, Drash, ZeldaRL)
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Santiago Zapata

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CastlevaniaRL 1.2 Released
« Reply #12 on: July 12, 2006, 19:21 »

Quoting: Malek
It happens when I try to start CastlevaniaRL again after playing it once and exitin


I couldnt reproduce this bug, can you tell what OS and JRE are you running? any additional details?
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Slash (Castlevania, Metroid, Drash, ZeldaRL)
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Malek Deneith

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CastlevaniaRL 1.2 Released
« Reply #13 on: July 12, 2006, 21:36 »

jre1.5.0_06 and win XP Pro SP 1... what about those sounds I posted? Will those be usefull for anything?
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Santiago Zapata

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CastlevaniaRL 1.2 Released
« Reply #14 on: July 12, 2006, 22:22 »

Quoting: Malek
Will those be usefull for anything?


Yes, they have a bit of echo, but I think that will be no problem... I will include these as default on the next distribution.
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Slash (Castlevania, Metroid, Drash, ZeldaRL)
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