DRL > Requests For Features
Make Knights&Barons actually KNOW about their immunity
ZZ:
Cats avoid water, but when they must save their children, they do not avoid it. In critical situations like this cats do not avoid water. When a guy with the big rifle invades their home, would they think about avoiding water?
So and BoH&HK. When you try to shoot them out would they think about disliking water(acid)?
Madtrixr:
I like how everyone took the cat metaphor and ran with it.
Well, My opinon is that BoH's and HK's should have a little bit of the demons tendancy to run after doomguy.
ChaoticJosh:
I suppose if Kornel really cared about giving his nondescript Hell Demons some character, he could make the Knight's and Baron's aversion canon and just program in a 'cost' pathing algorithm for them.
By 'cost pathing' I mean that, say that in order to path to any specific place, the AI would find the least costly path. Normal floor/water would have a cost of one, and say acid has a cost of 5. In order to convince a hell knight to path into acid, then the acid path would need to be a shortcut that would avoid more than 5 normal tiles.
Just an idea.
thelaptop:
--- Quote from: ChaoticJosh on February 16, 2010, 22:11 ---By 'cost pathing' I mean that, say that in order to path to any specific place, the AI would find the least costly path. Normal floor/water would have a cost of one, and say acid has a cost of 5. In order to convince a hell knight to path into acid, then the acid path would need to be a shortcut that would avoid more than 5 normal tiles.
Just an idea.
--- End quote ---
The question is, why would it cost more to a HK or BoH if the ground is acid when they have immunity? I think that's the gist of what this discussion is about... correct me if I'm wrong here.
ChaoticJosh:
I don't know, they're nobles! They don't want to mess up they're fancy shmancy clothes or tarnish their expensive baubles!
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