DRL > 0.9.9

[U|73%|YAVP] My first conquest over Ultra-Violence!

<< < (2/2)

ChaoticJosh:

--- Quote from: ScouSin on February 21, 2010, 06:40 ---Hah, now that's goin' through in style.  Surprised you didn't touch any of the top tier abilities though.

--- End quote ---

By 'top-tier', I'm assuming you mean master traits. Yeah, MT's are nice, but they have some problems:

1) Master Traits are set up so that they always take atleast 7 levels before you can get one, and only one.
2) Master Traits require dedicating yourself to that Master Trait. By this, I mean you have to alter your playstyle and build to fit the MT's particular niche.
3) Also, for the sake of balance, MT's will almost always block other vital traits. Ammochain blocks both TaN and EE. Army of the Dead blocks finesse (and thus both juggler and whizkid), and Hellrunner. Gun Kata blocks TaN and SoB. What this does, in my opinion, is that while your character gains a powerful ability, it also makes him cripplingly overspecialized.

You see, the point I'm trying to make is that mastter traits are nice and all, but they force a 'rigidity' in the player that inhibits adaptability. When your character is constantly facing different challenges, being able to adapt at a moment's notice is vitally important. Trying to obtain a MT is a form of this rigidity that I'm talking about, since you have to practically pour all six of your first levels in order to get one, and that can easily deny you abilities that would better aid your immediate survival.

So what I'm trying to say is: look at your particular playstyle, look at the traits, then look at whatever challenge your trying to overcome, and THEN modify your build to whatever you think will be the best for you. Don't just rely on the Master Traits to carry you to victory.

Navigation

[0] Message Index

[*] Previous page

Go to full version