DRL > Requests For Features

! Remember red previous shooting point & Wait after "f" on @ (failed suicide) !

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leonresevil2:
Ugh, this is just the risk you get with spam firing. Read the messages, press 'f' in two bursts (aim-fire, small pause, aim-fire, small pause, etc.), or you can go into the ini file and color the "Find a more constructive way to commit suicide" in Red (makes it stick out, and I can tell you what to enter in the ini if you need). If you find reading the messages "annoying", no offense, but maybe you shouldn't be playing an ASCII game. It's all text based actions, and it will likely remain that you will have to read messages to truly understand the game events.
An issue similar to this (which I HAVE had, and fixed) is fire-fire-fire, run out of ammo, then not noticing, and preparing to fire, then moving when you expect to be aiming. Solution is in the ini file too, switching on the empty clip prompt. Basically, when you run out of ammo, you can't do anything until you hit enter. Only issue is, the prompt does not appear until you hit enter. But at least you don't walk out into a group of mancubi. I'll take the annoyance of hitting enter a few times over death any day.

S.K. Ren:
Something I would rather have is a short pause if you try to fire and you're out of ammo. I can't count how many times I've died when I try to aim and instead I move because I'm out of ammo. I mean there are some levels where you just get so focused on where enemies are on the map and trying to stay alive you don't really look at the status bar at the bottom, ya know?

Like make it so you can still aim and display the message you normally get from firing on empty when you fire instead of displaying it and not doing anything at all.

UnderAPaleGreySky:
From the doomrl.ini:

--- Code: ---// Setting to TRUE will make the game wait for an enter/space key if
// trying to fire an empty weapon.
EmptyConfirm     = FALSE;
--- End code ---
This is essentially what you're after. Note that the message is displayed AFTER pressing space/enter. No time passes.

leonresevil2:
Yea, that is what I mentioned earlier. If it could be set up so that the message displays WHEN you try to fire while empty, that would be helpful, and I would personally vote for making that the default setting.

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