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Author Topic: Level modding and syntax preference  (Read 5296 times)

yaflhdztioxo

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Level modding and syntax preference
« on: February 25, 2010, 15:43 »

Just in case you didn't know, modding is now open--in a limited form.  Already work is underway, creating new and exciting levels, and a tutorial is planned as well.  And an argument sort've broke out on this point which hopefully you, the community, can resolve :)

In Lua (the language mods are written in), almost every object is a table.  And Lua is fairly flexible with how you assign tables.  For instance, if I were to create an item, the following approaches are all valid:
Code: [Select]
-- C-style
local new_cell
new_cell        = {}
new_cell.name   = "object"
new_cell.ascii  = ":"
Cells(new_cell)

-- Table style
local new_cell
new_cell = {}
new_cell["name"]  = "object"
new_cell["ascii"] = ":"
Cells(new_cell)

-- Lua style
Cells{
  name  = "object",
  ascii = ":"
}

Which one do you, the community prefer?  It's the form that the wiki pages will use, so choose wisely!
« Last Edit: February 25, 2010, 15:51 by Kornel Kisielewicz »
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Malek Deneith

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Re: Level modding and syntax preference
« Reply #1 on: February 25, 2010, 17:27 »

Lua style. It looks clearer, and uses less space as your own example proves :P
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Deaven

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Re: Level modding and syntax preference
« Reply #2 on: February 26, 2010, 15:31 »

For the same reasons - Lua.
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thelaptop

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Re: Level modding and syntax preference
« Reply #3 on: February 26, 2010, 16:23 »

Scheme style.  Oh wait...

I suppose Lua works...
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GenTechJ

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Re: Level modding and syntax preference
« Reply #4 on: March 02, 2010, 16:51 »

LUA Style, for all the reasons listed above.
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yaflhdztioxo

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Re: Level modding and syntax preference
« Reply #5 on: March 02, 2010, 17:12 »

I am clearly outnumbered here.  Oh, woe for the days where coding was procedural and we all knew assembly by heart...
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Kornel Kisielewicz

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Re: Level modding and syntax preference
« Reply #6 on: March 02, 2010, 18:53 »

yaflhdztioxo, told you so... but you wouldn't listen :>

And as a matter of fact this is the style in which DoomRL lua files are written... so I guess that is final :)
« Last Edit: March 02, 2010, 18:54 by Kornel Kisielewicz »
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Madtrixr

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Re: Level modding and syntax preference
« Reply #7 on: March 07, 2010, 06:58 »

Damnit add. YOu couldn't get your IRC name or something?

Fine, I'm calling you Yaf.
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