DoomRL > Modding

Q2 Demo - Sandbox example

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yaflhdztioxo:
Your post saddens me :(

The console is the most intuitive user interface imaginable.  Everyone should know it...

thelaptop:

--- Quote from: yaflhdztioxo on March 15, 2010, 14:30 ---The console is the most intuitive user interface imaginable.  Everyone should know it...

--- End quote ---

YES.  See also this.

leonresevil2:
The mention of the argument aspect was listed, but I (and probably a few other people in the world) was unfamiliar with how to run with an argument. I suppose I could have looked online for awhile to find out how to do it, but I had my question helpfully solved, and I appreciate that. Not saying that you are, but please don't criticize people for not being CLI users. People use computers in their own ways, and we don't always know everything about computers and programs.
My issue was not with the clarity of commands, but the question of how to implement and activate them. I simply didn't see how to run with an argument. Everyone else probably already knew, and thinks that I am a newb for asking, but I felt it was a reasonable issue to ask about.

thelaptop:
I can understand how people might be unfamiliar with an interface that they have not seen before, but in this case, I will side with yaflhdztioxo.  Specific to this instance, the sandbox is highly experimental -- it's not even complete in the sense that it is still highly limitiing in terms of what it can and cannot do.

So using the sandbox is not important for normal playing and is meant for the more technically inclined who wish to experiment under the hood.

With that in mind, yaflhdztioxo's incredulity at how the instructions could not be followed is suitably justified -- if one is not used to using the "advanced" means of accessing software (CLI is older than GUI... how can that be advancement?), then it is likely that one is not going to be needing the sandbox any time soon.

Thus, I think it is unfair that yaflhdztioxo is being told to not criticise people for not being CLI users, because that is not the intention of yaflhdztioxo -- he is perturbed that a person who wants to experiment with an aspect of a tool that is non-essential to gameplay lacks the knowledge to access that aspect of the tool.

That's my two cents.

leonresevil2:
You do have a good point. I would say "under the hood" is more appropriate than "advanced", but I understand the idea. Basically, yes, if a user is going to be using an experimental program aspect for the game, I suppose it's to be expected that the user understands the basics of programming and such. I, personally, am wanting to experiment with the sandbox to have fun and learn more about the game. I have had some experience in basic programming, but I did not understand about arguments. I was not saying that yaflhdztioxo was being critical, but I got the feeling that I was being looked down at for not knowing beforehand. Yes, I probably should've known such a thing, but I want to learn, and one of the first steps of learning is asking questions. It is up to those in charge of the wiki section, whether implementing the argument will be explained within, but my point was that we should be willing to help anyone interested in learning. The sandbox does not need to be built in to the menu yet, but anyone interested in experimenting with the sandbox should be able to get questions answered, ideally without being judged for not knowing.
Of course, that was probably not the case, and I sincerely apologize if I offended you in any way, yaflhdztioxo. The help listed was complete, I am probably just a special case for the question. I think I only felt minor judgment from misinterpreting text (it's hard to tell feelings from words sometimes).

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