DRL > Requests For Features
A couple of knockback changes
UnderAPaleGreySky:
IMO, knockback is fine the way it is. With these suggestions, it's as if you WANT to make the game harder for yourself. Do you really want to survive an endgame mancubus attack, only to die because of a wall?
ZZ:
10 squares is huge, I know. But Berserk+3*Brute is huge too. The man who posses this power can actually throw opponents.
And of dying because of the wall - remember, wall damage does not sum up with other sources, making red armour a nightmare for wall kills.
And for pushing enemies into other enemies - the correct way is that they both deal each other damage, equal the sum of their armors. And the hit one flies for half of distance which first had to fly before the collision.
Thomas:
--- Quote from: UnderAPaleGreySky on March 01, 2010, 22:54 ---IMO, knockback is fine the way it is. With these suggestions, it's as if you WANT to make the game harder for yourself. Do you really want to survive an endgame mancubus attack, only to die because of a wall?
--- End quote ---
The idea could work well if finely balanced. Right now with armour, boots and tech mods, "Knockback" is a resource that can be managed but almost always isn't. With a knocked-in-to-wall damage that is too high to be ignored but too low to instakill you, the game would provide more tactical choices.
Also fighting a mancubus with a wall behind you is already absolutely stupid in every way.
Navigation
[0] Message Index
[*] Previous page
Go to full version