Chaosforge Forum

  • April 19, 2024, 20:18
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: Quick ammo question...  (Read 3845 times)

dreamician

  • Private FC
  • *
  • Offline Offline
  • Posts: 9
  • Lost Soul
    • View Profile
Quick ammo question...
« on: March 04, 2010, 01:28 »

In my inventory I have these lines...

[e] shotgun shell (x50)
[f] shotgun shell (x48)

Is there a way to combine 'em into one slot?

Logged

Tavana

  • Elder Chaos Guard
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 663
    • View Profile
Re: Quick ammo question...
« Reply #1 on: March 04, 2010, 01:54 »

Ammunitions have a maximum stack size value. If you are lucky enough to happen across a Backpack (you'll know it when you find it, it's only in one location currently) it will expand the amount of ammo you can have in each slot.

So, to answer your question directly: No, you cannot.
Logged
Common words do not mean common understanding. Language is mercurial. Meanings are never constant.

you

  • Programmer
  • Elder Chaos Guard
  • First Sergeant
  • *
  • *
  • Offline Offline
  • Posts: 109
  • I am You!
    • View Profile
Re: Quick ammo question...
« Reply #2 on: March 04, 2010, 02:19 »

But it would be much more handy if they stack into one with size of two. It's annoying to see inventowy full of small medikits (or ammo piles) .10 lines of equal information.
Logged

dreamician

  • Private FC
  • *
  • Offline Offline
  • Posts: 9
  • Lost Soul
    • View Profile
Re: Quick ammo question...
« Reply #3 on: March 04, 2010, 03:39 »

Okie doke. I'll keep my eyes open for a backpack. Thanks!
Logged

ZZ

  • AliensRL Beta Tester
  • Lieutenant Colonel
  • *
  • Offline Offline
  • Posts: 469
    • View Profile
Re: Quick ammo question...
« Reply #4 on: March 04, 2010, 07:40 »

Close them. It's only lies in The Wall, where it's guaranteed to get. There are no other ways to get it.
« Last Edit: March 05, 2010, 07:20 by ZZ »
Logged
Put a chainsaw in my coffin. If I go to Hell, I'll need to do some cleaning there.

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2530
    • View Profile
Re: Quick ammo question...
« Reply #5 on: March 04, 2010, 08:10 »

Close them. It's only lies in The Wall, where it's guaranteed to get. There are no other ways to get it.

Short of a bug in Ao100...
Logged
I computed, therefore I was.

UnderAPaleGreySky

  • Greater Elder
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 623
  • Chaos Lurker
    • View Profile
Re: Quick ammo question...
« Reply #6 on: March 04, 2010, 08:20 »

No offense, ZZ, but sometimes people don't want to be told.
Logged
Under a pale grey sky, we shall arise.

leonresevil2

  • Guest
Re: Quick ammo question...
« Reply #7 on: March 06, 2010, 19:20 »

No offense, ZZ, but sometimes people don't want to be told.

Lol true.
But I do think I see a point in the topic. Instead of five lines of ammo piles, combining them into 1 pile, but limiting the space in the inventory just the same. Something like a Weight system, so you would have a maximum inventory space, but you wouldn't have to see all items individualized as they are now. Or stacking items (like ammo) into one inventory line, but they take up 2 "slots" in the inventory. A number could be listed beside the item in the inventory, telling how many slots the stack takes up, and ammo stack sizes would not have to be changed or adjusted for a weight system. Some users would wonder about why the inventory goes from A-U to A-T or less, but it should be an easy enough concept to explain in the instructions.
And if you don't read the instructions... how did you learn to fire?
Logged

Kejardon

  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 30
  • Lost Soul
    • View Profile
Re: Quick ammo question...
« Reply #8 on: March 06, 2010, 20:31 »

And if you don't read the instructions... how did you learn to fire?
Well, spacebar's not doing anything. Other roguelikes use f, t, or v for projectile weapons typically, so let's try f... oh, there we go! That's how I use my pistol.
Logged

UnderAPaleGreySky

  • Greater Elder
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 623
  • Chaos Lurker
    • View Profile
Re: Quick ammo question...
« Reply #9 on: March 07, 2010, 04:20 »

And if DoomRL is the first roguelike they've ever played?
Logged
Under a pale grey sky, we shall arise.

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2530
    • View Profile
Re: Quick ammo question...
« Reply #10 on: March 07, 2010, 05:30 »

And if DoomRL is the first roguelike they've ever played?

"Why is the left-click not shooting anything?  Where's my aiming reticle?  Damnit... why doesn't ANYTHING work?"
Logged
I computed, therefore I was.

leonresevil2

  • Guest
Re: Quick ammo question...
« Reply #11 on: March 07, 2010, 19:01 »

And if DoomRL is the first roguelike they've ever played?
That's how I was, so I had to read the instructions. I don't I got to even starting the game, since the menu isn't driven by clicking, so I had to figure out the keyboard-only facet, and go to the Help section.
Logged
Pages: [1]