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Author Topic: New Lever Effects  (Read 22545 times)

ZZ

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Re: New Lever Effects
« Reply #15 on: March 17, 2010, 07:13 »

But they are on almost every level.
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Kornel Kisielewicz

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Re: New Lever Effects
« Reply #16 on: March 26, 2010, 03:52 »

Just a quick note : this is a really helpful topic indeed, so please post your ideas -- they will probably be used in the next version!

Although I must say that joke levers are out of the question, so please find interesting ideas gameplay-wise ;>
« Last Edit: March 26, 2010, 03:53 by Kornel Kisielewicz »
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Tavana

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Re: New Lever Effects
« Reply #17 on: March 26, 2010, 05:17 »

Bill and Ted's Excellent Lever, by the way, was a nonsensical poke of fun at all the names people are assigning to levers which will never have names (gosh I hope. I'm bad with names. Did I just pull Michael or Frank? Akward...)

The idea, however, I think has merit as an actual lever effect. Maybe give it higher chances to spawn on AoPc as well, thus giving you even more options to gamble your pacifistic life away.

Side note afterthought: If you pull a lever that damages enemies on AoPc, do you spend a couple of turns weeping about their pain or something? It seems only fair, seeing as you're such a pansy pacifist.
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UnderAPaleGreySky

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Re: New Lever Effects
« Reply #18 on: March 26, 2010, 05:20 »

Well, if they wanna stand next to a barrel, in a place where lava/acid might spawn, or in a room with a kill lever, it's their own damn fault. It's not like you'd know before hand what the lever would do.
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Fanta Hege

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Re: New Lever Effects
« Reply #19 on: March 26, 2010, 06:53 »

Barrels o fun lever

Effect; Spawns barrels to the room you're currently in.
Message; Whoa! deja vu..
Usage; Once.
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Passionario

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Re: New Lever Effects
« Reply #20 on: March 26, 2010, 08:13 »

Drain Lever
"You hear the sounds of pumping machinery." (on Base levels)
"A hundred sucking maws open in the ground momentarily." (on Hell levels)
Effect: All existing water, acid and lava squares become normal floor.
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Frankosity

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Re: New Lever Effects
« Reply #21 on: March 29, 2010, 14:24 »

Ammo Depot- Spawns a full (as in, as much as can fill an inventory slot) stack of a random ammo type.
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Melon

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Re: New Lever Effects
« Reply #22 on: March 29, 2010, 15:57 »

Flood lever:
"This level looks like a maze of pipes"
Floods a random room/rooms (not the one you are in) with water, acid, lava or blood.

Shock lever:
"Your hair stands!"
Paralyzes you for a random number of turns. If you have intuition, then it paralyzes all the monsters in the room, but not you.

Teleport level:
Teleports you to a random location. If you have intuition, it teleports you over the exit.
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Melon

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Re: New Lever Effects
« Reply #23 on: March 30, 2010, 00:13 »

Chaos engine level:
"You can feel some inexplainable connections between the spirits"

Starts teleporting monsters to the room, every d2 seconds.
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BEEF

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Re: New Lever Effects
« Reply #24 on: March 30, 2010, 10:31 »

Opens all doors on level; 1 use, dangerous. No message.

Opens all doors on level on first use, closes all doors on second use, monsters caught in closing doors are gibbed instantly; 2 uses, beneficial. No message.

Creates up to 5 closed doors in legal spaces (space is orthogonally adjacent to exactly two walls on opposite sides, not orthogonally adjacent to another door, and does not contain a monster or non-corpse item); 1-3 uses, beneficial. Message: "You hear gears grind briefly, then stop."

Generates a 3x3 square of monsters at a random location out of LoS; 1-3 uses, neutral. Message: "You suddenly hear anguished moans in the distance..."

Restores 20 hp, up to 200%, and restores status to 'cautious'; 1 use, beneficial, only appears in Hell. Message: "A harsh red light surrounds you. You feel reinvigorated!"

Destroys a section of wall in a random part of the level; 1 use, neutral. Message: "You hear the sound of crumbling bricks." Plays the gibbing sound centered on the effect.


Also, any lever that creates objects in the room should have the message, "A secret is revealed!"
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Fanta Hege

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Re: New Lever Effects
« Reply #25 on: March 30, 2010, 11:19 »

Promotion Lever

Effect; All former humans in the room get a PROOOOOOMOTION! (former human > Sergeant > Captain > Commando (> Revenant?)) And Hell Knights > Barons
Message; You hear a hellish fanfare!
Usage; 1 - 3
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ZZ

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Re: New Lever Effects
« Reply #26 on: March 30, 2010, 11:50 »

Redemption Lever(neutral - dangerous)
Effect: For every killed enemy on this level a LS appears in the starting point of the lever. Shotgun recomended for the N!
Usage: Once
Message:' You feel souls turn back to fight!'
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Kornel Kisielewicz

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Re: New Lever Effects
« Reply #27 on: January 12, 2011, 02:56 »

The problem with levers is that we have enough negative effects already :P. Also, there should be an inclination to pull levers BEFORE finishing/clearing the level. Any ideas?
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Fanta Hege

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Re: New Lever Effects
« Reply #28 on: January 12, 2011, 06:31 »

Positive levers?
Allright.

Hidden weapon lever

Effect: Spawns a random weapon in the room you're currently in! Ranges from regular to exotic (no uniques)
Usage: Once
Message: A hidden weapon suddenly appears from the floor.

Inceneration Ammo Lever
Effect: Your current weapons ammo is reloaded with incenerative, which causes any killed by them to leave no corpse for that clip.
Usage: 1 - 3
Message: "Lovely smell of napalm emits from your gun"

"Let them come to you" Lever
Effect: Pulls 3 - 5 random items from the level next to you
Usage: 1
Message: Magnetic hum fills the level.

Vampire lever
Effect; Your attacks that kill enemies heal you for 3 health each, last till the end of level. Stacks with Vampyre
Usage: 1
Message; You're filled with the lust for blood!
« Last Edit: January 12, 2011, 06:33 by Fanta Hege »
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ParaSait

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Re: New Lever Effects
« Reply #29 on: January 12, 2011, 07:37 »

Vampire lever
Effect; Your attacks that kill enemies heal you for 3 health each, last till the end of level. Stacks with Vampyre
Usage: 1
Message; You're filled with the lust for blood!
It's funny how mechanic switches connected to the floor can have a physical effect on the one who pulls them. :>
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