DRL > Requests For Features
New Lever Effects
Fanta Hege:
Promotion Lever
Effect; All former humans in the room get a PROOOOOOMOTION! (former human > Sergeant > Captain > Commando (> Revenant?)) And Hell Knights > Barons
Message; You hear a hellish fanfare!
Usage; 1 - 3
ZZ:
Redemption Lever(neutral - dangerous)
Effect: For every killed enemy on this level a LS appears in the starting point of the lever. Shotgun recomended for the N!
Usage: Once
Message:' You feel souls turn back to fight!'
Kornel Kisielewicz:
The problem with levers is that we have enough negative effects already :P. Also, there should be an inclination to pull levers BEFORE finishing/clearing the level. Any ideas?
Fanta Hege:
Positive levers?
Allright.
Hidden weapon lever
Effect: Spawns a random weapon in the room you're currently in! Ranges from regular to exotic (no uniques)
Usage: Once
Message: A hidden weapon suddenly appears from the floor.
Inceneration Ammo Lever
Effect: Your current weapons ammo is reloaded with incenerative, which causes any killed by them to leave no corpse for that clip.
Usage: 1 - 3
Message: "Lovely smell of napalm emits from your gun"
"Let them come to you" Lever
Effect: Pulls 3 - 5 random items from the level next to you
Usage: 1
Message: Magnetic hum fills the level.
Vampire lever
Effect; Your attacks that kill enemies heal you for 3 health each, last till the end of level. Stacks with Vampyre
Usage: 1
Message; You're filled with the lust for blood!
ParaSait:
--- Quote from: Fanta Hege on January 12, 2011, 06:31 ---Vampire lever
Effect; Your attacks that kill enemies heal you for 3 health each, last till the end of level. Stacks with Vampyre
Usage: 1
Message; You're filled with the lust for blood!
--- End quote ---
It's funny how mechanic switches connected to the floor can have a physical effect on the one who pulls them. :>
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