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Author Topic: New Lever Effects  (Read 23235 times)

Generic

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Re: New Lever Effects
« Reply #45 on: January 15, 2011, 18:10 »

*poofs in*

Belt lever
Uses: 1
Effect: Infinite ammo for one ammo type while you stand on the lever square. Probability is as such:
Clip:50%
Shell:30%
RocketAmmo:5%
Cell:15%
Leave the lever square and the effect will 'turn off'. In-game, the belt pops out of the ceiling when you pull the lever, and when you leave, the belt snakes back into the ceiling. For plasma, assume a power cable.

Pull description:
if ammoType == "cell":
    print("A power cable falls from the ceiling, and you plug it into your weapon.")
else:
    print("A belt of {ammo}s falls from the ceiling, and you feed it into your weapon.".format(ammo=ammoType))

Deactivation message (forgot):
if ammoType == "cell":
    print("You detach the power cable, and it snakes back up into the ceiling.")
else:
    print("You cut the belt of {ammo}s, and it snakes back up into the ceiling.".format(ammo=ammoType))
« Last Edit: January 15, 2011, 18:16 by Generic »
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IGTN

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Re: New Lever Effects
« Reply #46 on: January 19, 2011, 22:23 »

Intuition: Brings Archvile
Dangerous
Uses: 1
"You hear the infernal sirens of hellish paramedics"
Spawns an Archvile somewhere else on the level

Intuition: Spawns enemies elsewhere
Dangerous
Uses: 1
"A second wave of shock troops arrive"
Works like a spawn enemies lever three levels deeper (i.e., like level 16 when you're on 13), three times, all in different rooms (none in the same room)

Level message: "The dead seem uneasy here"
Intuition: Reanimates corpses
Dangerous
Uses: 1
"The dead begin to stir"
All corpses on the level are reanimated

Intuition: Locks doors
Neutral
Uses: 1
"You hear locks clicking all around you"
All doors and open doors on the level are transformed into locked doors that must be shot or bashed. Monsters and items in doorways might be displaced or destroyed

Intuition: Creates teleporters
Beneficial
Uses: 1
"Telepads appear around you"
Spawns a few (1-3) teleporters in the same room

Intuition: Gives Teleportitis
Dangerous
Uses: 1
"You are destabilized"
You suffer from teleportitis for the rest of the level (random teleport every 40-60 seconds)

Intuition: Russian Roulette
"You hear diabolical laughter"
Beneficial
Uses: 1
Spawns six levers in the same room. One of them is the below lever, the rest are minorly beneficial  (heal stations, mostly, maybe some armor repair), maybe with some minor harm and neutral levers thrown in.

(only spawns due to russian roulette)
Intuition: The Bullet
"The diabolical laughter rises to an uproarious pitch as lava gushes everywhere"
Dangerous
Uses: 1
Like a regular floods the level with lava lever, but with different text.
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Shoop da Whoop

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Re: New Lever Effects
« Reply #47 on: January 20, 2011, 05:00 »

+6 levers? Too easy to get wossaname-25-levers-badge. But minigame idea is good. My add:

Instant exit level
Presence text: "You feel there's a shortcut somewhere."
Anctivation text: "To the hell all this! I go out!"
Uses: 1, of course.
You remember that some levels in Doom was finished with lever/button/something activation? I just remembered, heh.
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He had posted some posts.
He waited enough for new version of DoomRL.
He played classic Doom but not passed. He also played rogulikes. And once he found the intersection of these sets...
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