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Author Topic: DoomRL 0.9.9.1 RELEASED!  (Read 28408 times)

S.K. Ren

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Re: DoomRL 0.9.9.1 RELEASED!
« Reply #15 on: March 13, 2010, 01:57 »

[mod] -- TR#BNT: Fireangel requirements changed (now an alternative shotty-run trait)
How does this make any sense?

also,

I'm not sure if this is a pre-existing problem but on AoPa, Some special levels count for level ups and some don't. For example, I'll go to Hell's Arena and Chained Court don't count but Halls of Carnage does.
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raekuul

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Re: DoomRL 0.9.9.1 RELEASED!
« Reply #16 on: March 13, 2010, 08:25 »

Made it to Hellgate... WTF? New Enemies at last? Also, I was laughing the whole time I was getting killed.
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UnderAPaleGreySky

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Re: DoomRL 0.9.9.1 RELEASED!
« Reply #17 on: March 22, 2010, 19:15 »

I'm not sure if this is a pre-existing problem but on AoPa, Some special levels count for level ups and some don't. For example, I'll go to Hell's Arena and Chained Court don't count but Halls of Carnage does.
All special levels can count, depending on what dlevel you find them on.
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DalGren

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Re: DoomRL 0.9.9.1 RELEASED!
« Reply #18 on: March 23, 2010, 17:58 »

Anything on the Linux port?
Edit: Ah there it is! Downloaded and tested, works perfectly. Thank you!
« Last Edit: March 24, 2010, 01:30 by DalGren »
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Kornel Kisielewicz

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Re: DoomRL 0.9.9.1 RELEASED!
« Reply #19 on: March 24, 2010, 01:32 »

You ask, you get :>
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Kornel Kisielewicz

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Re: DoomRL 0.9.9.1 RELEASED!
« Reply #20 on: April 27, 2010, 12:51 »

[add] -- TR#093: Gibbing! Massive damage (nukes included) doesn't leave corpses,
                 and corpses may be destroyed

Since I've been to the Mortuary a few times now since the release with intention of clearing, I'm wondering if ALL corpses can be destroyed.  Sometimes you get there and you can spam that nuclear BFG 'til the cows come home, but some of those corpses simply will not go away due to splash damage.  The Restless mod showed me that gibbing a live enemy will never leave a corpse, but trying to "gib" a corpse doesn't always work.

If all corpses are supposed to be destroyable, I'll try to get a screenshot of some cases where it's not working and file it under bugs.  Otherwise...just wondering.  N! was never exactly easy (and with Fast it's significantly more difficult) so the reliability of corpse-destruction does matter, especially if you're wondering whether or not to use up a BFG shot for that purpose.
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Kornel Kisielewicz

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Re: DoomRL 0.9.9.1 RELEASED!
« Reply #21 on: April 27, 2010, 22:49 »

It does work, but a BFG doesn't target corpses.
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Kornel Kisielewicz

thelaptop

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Re: DoomRL 0.9.9.1 RELEASED!
« Reply #22 on: May 20, 2010, 04:27 »

You ask, you get :>
Hmm... bug/feature: when playing the Linux version under frame buffer console mode, all the scrollable stuff seem to expand to take up all the possible space available instead of 80x25, in my case, 90ishx29.  This includes the Hall of Fame, Player Info (Kills).  No crashes, just a little inconsistent with the rest of the UI where things are limited to 80x25.

Ed: Turns out there's a missing line in the bottom.  Definitely filing this as a bug.
« Last Edit: May 20, 2010, 04:39 by thelaptop »
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