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Author Topic: Dwarf Fortress  (Read 7613 times)

karnot

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« on: August 09, 2006, 03:00 »

Hear ye, hear ye !
Come one, come all !

http://www.bay12games.com/dwarves/

This...this is one incredible piece of a game. And its only version 0.2 !
And the guy behind it, i'd say he's greater than Kornel and Biskup combined (no offence, Kornel). :)

In short, its a mix of a standard (but highly detailed) rogulike and Dungeon Keeper, lead your very own dwarven tribe, dig tunnels in the mountainsides, fight off creatures from the depth and surface, OR play as your everyday adventure seeker.

Since roguelikes rarely happen to be completely finished - the chances for us to see version 1.0 are not 100%...but imagination runs wild...
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Anticheese

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« Reply #1 on: August 09, 2006, 06:31 »

Interesting, I'll check it out..
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karnot

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« Reply #2 on: August 09, 2006, 11:22 »

Oops, i guess i was wrong, this game is made by two people, not one.
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Kornel Kisielewicz

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« Reply #3 on: August 09, 2006, 13:08 »

Quoting: karnot
And the guy behind it, i'd say he's greater than Kornel and Biskup combined (no offence, Kornel). :)

Have you seen GenRogue and Carceri? ^_^
P.S. Neither have I.
P.S.2. No offence karnot, but it's not a nice practice to register at one roguelikes forum ONLY to promote another roguelike :/
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at your service,
Kornel Kisielewicz

karnot

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« Reply #4 on: August 09, 2006, 13:37 »

Well, as far as i understand - GenRogue will still be (if ever) a traditional roguelike at its best. Now this...this is something completely different, wouldnt you say ?

And, well, DoomRL is great and all, but what can i contribute at this point, except some YASD and the like, which are already overabundant here and there.
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Aerton

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« Reply #5 on: August 09, 2006, 13:43 »

Quoting: karnot
Now this...this is something completely different, wouldnt you say ?


Then why do you compare fishes with horses?
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Santiago Zapata

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« Reply #6 on: August 09, 2006, 16:26 »

I must confess the world generator is amazing, it outclasses my world generator for Guardian Angel :p

However from the screenshots I can say the battle system is extremely and unnecesarly complicated, there is little level of abstraction there. And the graphics seem too screwy to my eyes in some parts.

But!

You cannot compare this game with DoomRL... they are very different things!

Simplifying and abstracting things so they are easier to handle by the player, while still retaining the game feeling is *hard* and balancing that is even harder, it is harder than just creating a complex structure and letting the user battle against it, this factor may be escaping from you
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Slash (Castlevania, Metroid, Drash, ZeldaRL)
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Malek Deneith

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« Reply #7 on: August 10, 2006, 16:44 »

Quoting: karnot
And the guy behind it, i'd say he's greater than Kornel and Biskup combined (no offence, Kornel). :)

Heresy!
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JimmyJ

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« Reply #8 on: August 16, 2006, 08:43 »

Yep, malek, i hear it, and i say it ;) (at least until doomr; gets updated)
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Santiago Zapata

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« Reply #9 on: August 16, 2006, 16:18 »

That project is being talked about a lot lately.... I dont want to check it! :p
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Slash (Castlevania, Metroid, Drash, ZeldaRL)
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