DRL > Discussion
DoomRL + Xpadder = Awesome (playing DoomRL with gamepad)
Brewtal Legend:
I was going to post this in a topic I created a while ago about gamepad support, but it seems to have been locked.
I always thought doomrl would be perfect for playing with a gamepad. I tried joytokey, but was having issues because of the arrow keys and menus for some reason. Anyways, I tried the xpadder program to emulate keyboard commands on a gamepad and it works great.
I can play the game and fully control it with a single logitech precision gamepad. This works better for me since I play on a laptop and lack a 10-key number pad for precise movement. Now I can play with a controller and hook my laptop to my big screen so it's like playing DoomRL on a game console.
Just thought I'd share in case anyone else was interested in playing with a gamepad.
Here's a link to a youtube video that explains how to set up xpadder.
http://www.youtube.com/watch?v=hjHcN4syBoI&feature=related
Here's a link to the free version.
http://thepiratebay.org/torrent/4509104/Xpadder_%28v_5.3%29%5BTYNYFYD%5D
Xpadder 5.3 is the free version.
This is the only copy I could find. xpadder 5.3 is the last free version.
thelaptop:
The alternative is to remap the movement to the Vi key set up of i,j,k,l,y,u,b,n. Personally I prefer that key set-up over the default one, for the same reason that I don't usually have a numeric keypad on standby for this.
If you want, I can put up my config file some where so you can try it.
Brewtal Legend:
sure. I'll give it a try. I'll most likely stick with playing with the gamepad though. It works pretty well and makes for slightly faster gameplay.
thelaptop:
Replace your entire [Keybindings] section with this:
--- Code: ---[Keybindings]
Quit = "Q";
WalkWest = "h";
WalkEast = "l";
WalkNorth = "k";
WalkSouth = "j";
WalkNE = "u";
WalkSE = "n";
WalkNW = "y";
WalkSW = "b";
Wait = ".";
Escape = "ESCAPE";
OK = "ENTER";
MoreInfo = "m";
Enter = ">";
Unload = "U";
Pickup = "g";
Drop = "d";
Inventory = "i";
Equipment = "e";
Open = "o";
Close = "c";
Look = "'";
Fire = "f";
Reload = "r";
ReloadSpec= "R";
Use = "a";
Help = "?";
Playerinfo= "@";
Save = "S";
Tactic = "TAB";
RunMode = ",";
SwapWeapon = "z";
Screenshot = "F10";
ScreenshotBB ="F9";
AltFire = "F";
Traits = "T";
// Commands for blind mode:
ExamineNPC = "x";
ExamineItem = "X";
QK_Chainsaw = "0";
QK_Knife = "1";
QK_Pistol = "2";
QK_Shotgun = "3";
QK_AssaultSG = "4";
QK_DoubleSG = "5";
QK_Chaingun = "6";
QK_Rocket = "7";
QK_Plasma = "8";
QK_BFG9000 = "9";
SoundToggle = "(";
MusicToggle = ")";
Messages = "P";
--- End code ---
To use is to apply, to look is to give it a single quote ', to pick something up is the get it.
As for the directions, here's the cue sheet:
y k u
h . l
b j n
Hope this helps you in trying the Vi key set up. I've used it for a while now, and have played 200+ DoomRL runs with it feeling happy for myself. (=
Brewtal Legend:
Thanks. I'll give it a try tomorrow. Already stayed up too late tonight getting whupped at the Hellgate on angel of marksmenship because of running too far.
Btw, I'd love to know if anyone else tries using xpadder to play DoomRL with a gamepad and what they think. I love it. It's working great for me.
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