Chaosforge Forum

  • August 14, 2020, 00:37
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: What was the "Doom geek" feature of 0.9.5  (Read 4127 times)

TheDarkArchon

  • Backer
  • Private FC
  • *
  • *
  • Offline Offline
  • Posts: 6
    • View Profile
What was the "Doom geek" feature of 0.9.5
« on: October 30, 2005, 16:01 »

Quoting: "The Changelog"
[add] -- added another CRAZY feature - only for Doom geeks ;)


What is the said feature? I haven't found it yet (Though I have my speculations....)
Logged

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4544
    • View Profile
    • http://chaosforge.org/
What was the "Doom geek" feature of 0.9.5
« Reply #1 on: October 30, 2005, 21:17 »

It were the cheat codes "iddqd" and "idkfa". They were working a little wicked tough :-P.

I had to remove them when I changed my input system. Maybe they'll find their way back to the source tough.
Logged
at your service,
Kornel Kisielewicz

JimmyJ

  • Major
  • *
  • Offline Offline
  • Posts: 324
  • Integrated Circuit
    • View Profile
What was the "Doom geek" feature of 0.9.5
« Reply #2 on: October 30, 2005, 23:28 »

Oooooh, yeeees, thats one thing doomRL needs to be more like doom, cheat codes :)
Logged
Howdy.

TheDarkArchon

  • Backer
  • Private FC
  • *
  • *
  • Offline Offline
  • Posts: 6
    • View Profile
What was the "Doom geek" feature of 0.9.5
« Reply #3 on: October 31, 2005, 00:01 »

Quoting: Kornel Kisielewicz


It were the cheat codes "iddqd" and "idkfa". They were working a little wicked tough :-P.


I discovered THOSE alright. The first IDKFA is one of those gaming comedy moments :)
Logged

Malek Deneith

  • Grand Inquisitor Emeritus
  • Grand Inquisitor
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1256
  • Lost Seraph
    • View Profile
What was the "Doom geek" feature of 0.9.5
« Reply #4 on: October 31, 2005, 15:30 »

ehhh?how i'm supposed to type cheats in ? O.o
Logged
Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Igor Savin

  • Elder Chaos Guard
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 180
    • View Profile
What was the "Doom geek" feature of 0.9.5
« Reply #5 on: October 31, 2005, 17:47 »

Quoting: Malek
ehhh?how i'm supposed to type cheats in ? O.o


Just type them in while playing, like in Doom - it was Quake when console was discovered :).

Quoting: Kornel Kisielewicz
I had to remove them when I changed my input system. Maybe they'll find their way back to the source tough.


*Cries pathetically*
Logged

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4544
    • View Profile
    • http://chaosforge.org/
What was the "Doom geek" feature of 0.9.5
« Reply #6 on: November 01, 2005, 03:22 »

Quoting: Malek
ehhh?how i'm supposed to type cheats in ? O.o

Don't worry, they didnt work as expected ^_^
Logged
at your service,
Kornel Kisielewicz

JimmyJ

  • Major
  • *
  • Offline Offline
  • Posts: 324
  • Integrated Circuit
    • View Profile
What was the "Doom geek" feature of 0.9.5
« Reply #7 on: November 02, 2005, 06:13 »

Yeah, they made you die due to hordes of cacodemons suddenly spawning }:)

(now i have codes ALL to my self ;) )
Logged
Howdy.

jake250

  • Second Lieutenant
  • *
  • Offline Offline
  • Posts: 191
    • View Profile
    • http://www.starforces.fr.st
What was the "Doom geek" feature of 0.9.5
« Reply #8 on: November 02, 2005, 13:35 »

Is there anywhere I could get this version so I can try them?
Logged

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4544
    • View Profile
    • http://chaosforge.org/
What was the "Doom geek" feature of 0.9.5
« Reply #9 on: November 03, 2005, 04:17 »

Quoting: jake250
Is there anywhere I could get this version so I can try them?

Hmm, I may add "old versions" download someday :-/
Logged
at your service,
Kornel Kisielewicz

JimmyJ

  • Major
  • *
  • Offline Offline
  • Posts: 324
  • Integrated Circuit
    • View Profile
What was the "Doom geek" feature of 0.9.5
« Reply #10 on: November 05, 2005, 21:31 »

^_^
Logged
Howdy.
Pages: [1]