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Author Topic: [M|AoSg|97%|YAVP] Best-Case Scenario  (Read 2102 times)

Einander

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[M|AoSg|97%|YAVP] Best-Case Scenario
« on: March 29, 2010, 14:50 »

--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 John Romero, level 11 Cacodemon Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 114773 turns and scored 105069 points.
 He played for 1 hour, 30 minutes and 55 seconds.
 He didn't like it too rough.

 He killed 642 out of 658 hellspawn. (97%)
 He held his right to remain violent.
 He was an Angel of Shotgunnery!


-- Awards ----------------------------------------------------

  Grim Reaper's Badge
  Hell Champion Medal
  Shottyman Silver Badge
  Lava Bronze Badge
  Reaper Silver Badge
  Reaper Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #...........###............................................
  #...........###............................................
  #...........###............................................
  #..........................................................
  #.......................................................###
  #.....##........###.........###.........................###
  #......#........#>#.........###.........................###
  #...||..X.......###....###..###............###..###........
  #...|}.................###.................###..###........
  #......................###........###......###..###........
  #........###.....###..............###......................
  #........###.....###..............###......................
  #........###.....###.......................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 46/80   Experience 54856/11
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman          (Level 3)
    Tough as nails   (Level 3)
    Reloader         (Level 2)
    Badass           (Level 1)
    Shottyman        (Level 1)
    Army of the Dead (Level 1)

  Rel->Rel->TaN->SM->TaN->Bad->MAD->TaN->Iro->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [0/7] (0%)
    [b] [ Weapon     ]   modified super shotgun (10d4)x3 [0/2] (P1)
    [c] [ Boots      ]   modified phaseshift boots [4/4] (100%) (A)
    [d] [ Prepared   ]   assault shotgun (7d3) [6/6]

-- Inventory -------------------------------------------------

    [a] modified onyx armor [4] (P)
    [b] shotgun shell (x50)
    [c] shotgun shell (x50)
    [d] shotgun shell (x50)
    [e] shotgun shell (x13)
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] homing phase device
    [r] envirosuit pack
    [s] envirosuit pack
    [t] envirosuit pack

-- Kills -----------------------------------------------------

    84 former humans
    96 former sergeants
    40 former captains
    91 imps
    80 demons
    82 lost souls
    43 cacodemons
    21 barons of hell
    1 Cyberdemon
    32 hell knights
    31 arachnotrons
    7 former commandos
    2 pain elementals
    15 arch-viles
    2 mancubi
    13 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 9 he found Hell's Armory.
  On level 13 he ventured into the Halls of Carnage.
  On level 15 he encoutered the Phobos Hellgate.
  On level 19 he entered the Vaults.
  He came, he saw, but he left.
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 23 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 
 You enter a big arena. There's blood everywhere. You hear heavy mechanical
 footsteps...
 Fire -- Choose target... 
 Fire -- Choose target... 
 The Cyberdemon fires! You are hit! Your Angelic Armor is damaged!
 Fire -- Choose target...   The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target...   The Cyberdemon fires! You are hit!
 Fire -- Choose target...   The Cyberdemon reloads his rocket launcher.
 The Cyberdemon fires! You are hit! Your Angelic Armor is damaged!
 Fire -- Choose target...   The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target... 
 The Cyberdemon fires! You are hit! Your Angelic Armor is damaged!
 Fire -- Choose target...   The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target...   The Cyberdemon dies. You feel relatively safe

-- General ---------------------------------------------------

 Before him 72 brave souls have ventured into Phobos:
 64 of those were killed.
 1 didn't read the thermonuclear bomb manual.
 And 7 couldn't handle the stress and committed a stupid suicide.

--------------------------------------------------------------

Made the mistake of entering The Vaults with one normal Phase; I wanted to grab the Vaults Silver. (Still need one more for Sarge Major.) Otherwise, I would have gotten YAAM.

Early game went well; got my Combat Shotgun very early, so the Hell's Arena victory was near-ensured. Nearly managed to die anyway due to really bad Cacodemon spawning in the third round.

I got incredibly lucky with my Exotics/Uniques this time around; I picked up the Onyx Armor around 7-8, picked up a Power Mod for it in Hell's Armory, then found the Super Shotgun a little bit before Hell. The Planeshift Boots around ~16 were gravy (and I swapped them out for a fresh pair that generated around 20). I got a ridiculous number of large medpacks and a homing phase before the Mortuary, so I decided that I'd go for it. I went in with around 160%, triggered the phase, and fought my way from the lower left corner to the middle using only my Super Shotgun; I think I killed at least 20 arachotrons there. Then I picked up the Assault Shotgun and left without the Nuclear BFG. I never found another nuke. The lava caves were for the hell of it, and the Cyberdemon consisted entirely of "play ring around the rosy with shotguns".

A good first win, even if it's one I don't really feel like I earned; the Super Shotgun and Onyx Armor really carried it for me. Now to try for AoMr... Or yet another AoB, if I'm feeling crazy. (My previous attempts have not been kind to my win percentage.)
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Re: [M|AoSg|97%|YAVP] Best-Case Scenario
« Reply #1 on: March 29, 2010, 16:03 »

A good first win, even if it's one I don't really feel like I earned; the Super Shotgun and Onyx Armor really carried it for me.

Don't hold it against you that you won 'cause of some exotics: every game should have at least one of them, and there's a darn good chance it'll be a useful one (although AoMr and AoSg can make that less likely).  Besides, we can say that you balanced it out by doing the Mortuary and Cybie spawning in range upon entering floor 25.

I love assault shotty, regardless of traits.  Combat + no pumping?  Hell YES.  My problem with it in the Mortuary is that you probably got rid of your shells a long time ago, and it acting as an upgrade for shotty runs is a pittance (Shottyman takes care of most reloading problems).  Believe it or not, assault shotty is best used with Whizkidx2.  P3T2 is 10d3, 0.42 speed (counting the Finesses), and it is AWESOME.

Some tips for AoB:
- Running should always be in the back of your mind.  Avoid sergeants and demons this way until you get the chainsaw.
- In general you'll want to take off your armor when berserked (unless it's special, though, don't remove it in the heat of battle) as berserk armor will reduce most damage to one.
- MVm runs will let their pain elementals live for a while to build up HP as necessary.  MBm runs will aim to kill weak monsters over strong ones; anything that will probably go down in one hit (with Longinus Spear, that's a lot of thing) will set you up for another attack.
- A lot of beginners like to kill everything, period.  AoB will teach you some reserve, as there are some situations that should never be done in melee (I'm talking to you, Mancubus at the end of a long hallway).

AoMr is just a coward's game all the time: as opposed to the ammo-eating capabilities of the chain or plasma, you can afford to spend bullets shooting randomly until you hit something.  Either play MGK and depend on dodging (ie, beware of Revs and Viles) or play offense using Fin/SoaB and depend on killing (ie, beware of Mancubus and Barons).
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