WARNING: Big post. Don't let it scare you into replying, though. :D
Been looking at the badges lately, and I'm wondering if there are plans to...*cough*...balance them a little. Some are impossible (not just stupid hard), some are scaled poorly, some are way too easy. I'm going to write a new list here, lemme know what you guys think about it and if it's a fair list without removing the challenge (and, in some cases, brain-dead insanity) of the old one. (Changes are in bold for easy reading.)
Bronze:
UAC | Win standard game on any difficulty |
Veteran | Win game on any difficulty with 100% kills |
Strongman | Win standard game using basic melee weapons |
Berserker | Reach level 7 on Angel of Berserk |
Marksman | Reach level 12 on Angel of Marksmanship |
Shottyman | Reach level 12 on Angel of Shotgunnery |
Lightfoot | Reach level 12 on Angel of Light Travel |
Eagerness | Reach level 12 on Angel of Impatience |
Runner | Reach level 8 on Angel of Haste |
Inquisitor | Reach level 12 on Angel of Purity |
Quartermaster | Reach level 12 on Angel of Red Alert |
Destroyer | Reach level 12 on Angel of Max Carnage |
Brick | Clear out The Wall |
Lava | Clear out the Lava Pits |
Skull | Clear out City of Skulls |
Reaper | Exit the Mortuary alive |
Scavenger | Scavenge part of the Vaults* |
Arena | Complete Hell Arena |
Arachno | Clear out Spider's Lair |
*: This is just a better specification of how to achieve the badge. It will work the same as the current Scavenger Silver.
Silver:
UAC | Win standard game on Hurt Me Plenty |
Veteran | Win game on Hurt Me Plenty with 100% kills |
Strongman | Win standard game using knives and fists |
Berserker | Reach level 16 on Angel of Berserk |
Marksman | Complete Angel of Marksmanship |
Shottyman | Complete Angel of Shotgunnery |
Lightfoot | Complete Angel of Light Travel on HMP |
Eagerness | Complete Angel of Impatience |
Runner | Complete Angel of Haste |
Inquisitor | Complete Angel of Purity |
Quartermaster | Complete Angel of Red Alert |
Destroyer | Complete Angel of Max Carnage |
Masochist | Complete Angel of Masochism |
Brick | Clear out The Wall on AoMr, AoSg, or AoB |
Lava | Clear out the Lava Pits on UV |
Skull | Clear out City of Skulls on UV |
Scavenger | Clear the Vaults |
Arena | Complete Hell Arena on UV |
Arachno | Clear out Spider's Lair on UV |
Gold:
UAC | Win standard game on Ultra-violence |
Veteran | Win game on Ultra-violence with 100% kills |
Strongman | Win standard game using knives and fists HMP |
Berserker | Complete Angel of Berserk |
Marksman | Complete Angel of Marksmanship on UV |
Shottyman | Complete Angel of Shotgunnery on UV |
Lightfoot | Complete Angel of Light Travel on UV/no MAc |
Eagerness | Complete Angel of Impatience on UV |
Runner | Complete Angel of Haste on UV/100% |
Inquisitor | Complete Angel of Purity on UV |
Quartermaster | Angel of Red Alert at 100% kills |
Destroyer | Complete Angel of Max Carnage on UV |
Masochist | Complete Angel of Masochism on UV |
Centurial | Complete Angel of 100 |
Pacifist | Complete Angel of Pacifism |
Reaper | Complete the Mortuary |
Gatekeeper | Clear Hellgate on UV AoMs |
Arena | Complete Hell Arena on UV AoMr |
Longinus | Complete Unholy Cathedral |
Platinum:
UAC | Win standard game on Nightmare! |
Veteran | Fully win the game on Ultra-violence |
Strongman | Win standard game using only fists on HMP |
Elite | Win standard UV game as Conqueror |
Demonic | Win standard Nightmare! game as Explorer |
Berserker | Angel of Berserk on Nightmare! |
Marksman | Angel of Marksmanship on Nightmare! |
Shottyman | Angel of Shotgunnery on Nightmare! |
Eagerness | Angel of Impatience on Nightmare! |
Inquisitor | Angel of Purity on Nightmare! |
Quartermaster | Angel of Red Alert on Nightmare! |
Destroyer | Angel of Max Carnage on Nightmare! |
Masochist | Angel of Masochism on Nightmare! |
Centurial | Angel of 100 on Ultra-violence |
Pacifist | Angel of Pacifism on Nightmare! |
Reaper | Complete the Mortuary on Nightmare! |
Scavenger | Clear the Vaults on Nightmare! |
Arena | Complete Hell Arena on Nightmare! |
Longinus | Complete Unholy Cathedral on Nightmare! |
Diamond:
UAC | Win standard Nightmare! under 20k turns |
Veteran | Fully win the game on Nightmare! |
Strongman | Win standard game using only fists on UV |
Elite | Win standard Nightmare! with min 85% kills |
Demonic | Win standard Nightmare! under 18 min* |
Berserker | Angel of Berserk on N! without TaN/HR |
Marksman | AoMr on N! basic pistol/without DG+ |
Shottyman | Angel of Shotgunnery on N! with min 80% kills |
Eagerness | Angel of Impatience on N! as Explorer |
Quartermaster | Angel of Red Alert on UV/100% |
Destroyer | AoMC on N! without Iro/adv traits^ |
Masochist | Angel of Masochism on N! without Iro/TaN |
Centurial | Complete Angel of 100 on Nightmare! |
Pacifist | Complete Angel of Pacifism on N! without HR |
Brick | Clear The Wall on Nightmare! AoI |
Reaper | Complete the Mortuary on Nightmare! AoB |
Arena | Complete Hell Arena on Nightmare! AoMr |
Longinus | Complete Unholy Cathedral on N! without Brute |
Ultimate | Win N! with Gambler's Shield and only fists# |
*: This was increased as per Dervis's supposed fastest run, see
http://forum.chaosforge.org/index.php/topic,2272.msg19591.html#msg19591.
+: Using blaster or any of the uniques voids this badge.
^: Adv traits are any traits that require other traits to unlock.
#: This is the "joke" badge that's meant to be impossible, something hopefully averted in other badges with the changes.
Some justifications:
- Scavenger/Reaper Bronze are stupid easy, so the others have been shifted accordingly.
- Masochist probably deserves more badges, it doesn't have the same quality as 100/AoPc to warrant starting at Gold.
- Berserker gets a slight facelift on levels (seven is immediately after Chained Court can generate; sixteen requires you to pass Hellgate and just before UC) and a more significant one on harder difficulties. AoB's difficulty lies in two basic problems (although this doesn't cover everything): reaching the Chainsaw and surviving whenever zerk armor isn't on (bug aside). The way I see it, UV/N! isn't a big enough gap in the first few levels reaching Chained Court to merit separate medals, and Diamond's lack of HR/TaN prevents the all-important survival. However, you have other options that improve your ability nonetheless (incidentally, Finesse should affect all weapons, not just ranged...c'mon, like having the finesse to wield a martial weapon is any different from a gun, if not moreso) like Iro and SoB, which gets you to level 10 easy.
- Brick Silver has AoSg added because, the way I see it, the point of the badge is to have enough luck to either get a wall-destroying special weapon or enough phases. AoSg limits explosive attacks just like AoMr and AoB, and has a possible wall-killer (plasma shotgun, maybe). It doesn't make it any easier but it increases the availability of working towards the badge.
- Swapping Quartermaster Gold and Platinum is a personal choice, given that 100% kills on HNTR is actually pretty simple with a little luck with rooms and having enough globes to run around. I could do with adding some other challenge, like Explorer.
- Centurial has the same treatment as the original Berserker badges: UV for the Plat and N! for the Diamond. Given that the normal Centurial Diamond is impossible (yes, yes it is, don't try to deny it) and UV A100 is still ridiculous, I think this is a fair challenge. If you want to be mean (but probably possible) we could say the player can't hit level 20.
- Gatekeeper Gold is basically the replacement for Masochist Silver, which is not only not in a very good badge range but (if envirosuits really aren't supposed to work in AoMs) ridiculously luck-based. I like the idea of trying to add a Hellgate challenge, especially one that would prefer to phase through the level.
- Demonic Diamond is the old UAC Diamond (albeit slightly easier) and UAC Diamond now limits turn count rather than time, turning it into a game of "how fast can I level up and build up the right equipment for Cybie in the same time it takes for AoPc?" Both should be possible, but more tweaking may be necessary.
- Marksman Diamond gets rid of the stupid-impossible "without SoG" and, instead, enforces one non-special pistol. I don't think it's unfair to restrict uniques on a Diamond badge (and no one will blame you for using it, AoMr N! is damn hard on its own) and would normally make it a lot easier, so this negates that possibility.
- Inquisitor Diamond seems pretty moot to have more (only Chained Court is really the only threat as an Explorer). Scavenger Diamond seems needlessly difficult, and plenty "possible" with the normal med-packs and phases on AoB w/Spear.
- Destroyer Diamond's unique restriction of no adv traits also master traits, so no MAc, MCe, or MFa. Also, no Badass, DM, Int, WK, or even Juggler. Like the old days, right? (Honestly, tell me, I wouldn't know.) It's not that Destroyer Diamond isn't freaking hard, but I think restricting Iro/TaN is the wrong way to go about it (and also makes it somewhat redundant with Masochist, which is perfectly appropriate).
Just some thoughts after researching for my badge guide.