DRL > Requests For Features
Request: Abandon Challenge
ChaoticJosh:
--- Quote from: UnderAPaleGreySky on March 30, 2010, 22:34 ---Challenges are called so for a reason: they are an alternative, usually tweaked to make it more difficult. You take a weapon specific challenge knowing full well you could find an awesome weapon during the run, that may or may not be restricted.
Yes. And that's exactly what the challenge modes are: fun alternatives to normal gameplay.
--- End quote ---
I don't quite get your point here Grey. A person can start a challenge, and then find a rare unique and then decide they want to ditch the challenge just to play with it. Are you saying a player should be trapped in their challenge just because they had the gall to decide to play a challenge in the first place, even if abandoning it would disqualify them of any bragging rights anyhow?
UnderAPaleGreySky:
--- Quote from: Moniker on March 31, 2010, 08:16 ---Challenges are not so-called because they force you to give up certain classes of uniques. They're so-called because they force you to give up certain classes of weapons, making you explore new tactical avenues with the challenge-specific type.
--- End quote ---
And when exactly did I state that challenges are called so because they force you to give up certain uniques? I stated that challenges are more difficult alternatives to normal gameplay; furthermore, I said that when you begin a weapon specific challenge, you know that there is a chance that a unique spawned may not be available to you. I certainly did not state that challenges are called challenges because they force you to give up certain uniques.
--- Quote from: ChaoticJosh on March 31, 2010, 16:43 ---I don't quite get your point here Grey. A person can start a challenge, and then find a rare unique and then decide they want to ditch the challenge just to play with it. Are you saying a player should be trapped in their challenge just because they had the gall to decide to play a challenge in the first place, even if abandoning it would disqualify them of any bragging rights anyhow?
--- End quote ---
Trapped? A player chooses to play a challenge because they want to play that challenge. If they choose to play a weapon specific challenge, they're doing so to experience the game without relying on other weapon classes, including associated uniques; not to play, but ditch the challenge if a high tier unique spawns, regardless of whether or not they get to keep bragging rights.
Game Hunter:
Heh, and then when you learn that, if you just play non-weapon-specific challenges and get a weapon that doesn't fit your build, you'll want a "trait reset" button that allows you to pick them over again, yeah? I wouldn't mind that, but I think it would also be strictly for a wizard-mode game (that is, you accept that you will gain no medals or badges when you start, and that it will not count in the high scores list).
I see Grey's point: when you play a challenge you are accepting all of the conditions of the challenge, in spite of whatever the RNG may cook up for you. Sometimes you'll get uniques that still fit within both your personal build and the game's conditions, sometimes you won't. It's just as well to play the game without challenge modes: I'm fairly certain you can unlock everything without ever having to pick up an Angel. When you play enough times and get to try everything out, those modes will still be waiting. Ultimately this is a feature that could be better put to use in sandbox mode, allowing one to put together uniques for testing.
Though I AM pissed that someone I know got both Cleaver and Dragonslayer (not to mention his wielding it) in a single AoB run. I may have gotten Pancor during a shotty build, but it'd be different if it were AoSg.
action52:
The thing is, no one would ever have to abandon the challenge if they didn't want to. I personally would almost never abandon a challenge--but if I saw a Railgun I would think about it. It's not the same as coming across a weapon that doesn't fit your build, either, because even if a gun goes against your build you can still try it out.
Personally, I vote yes, if there is a vote on this. Like I said, I probably would never use it, but then again I've hardly ever used Explore Mode in Nethack either. And I see no problem with letting other people doing it.
I would even say let people keep their mortems. Just have a message saying "This marine was an Angel of ____, but welched out on it like a worthless coward!" or something like that. And your score would still be recorded as a standard game, but cut in half. And of course you would receive no medals or badges, except maybe the ones they got before abandoning the challenge.
Tavana:
When you play this game there are a few things you should know:
* You get to choose your name.
* You get to choose your traits.
* You get to choose your actions.
* You get to live with what the Random Number Generator give you.
* If you choose not to live with what the Random Number Generator gives you, you get to die.
Until such time as there is a Ghost Mode, where you get to live on after death, attempting things you've never attempted as long as you don't delve deeper or see things you've never seen before in game - abandoning challenges will not happen.
This "Ghost Mode" to me is the best compromise between those who want a Wizard Mode and those who want to be brutally beaten by the Random Number Generator and love to take it like a man.
My specifications for it would be:
* You cannot go down a level unless you have been down to that level on the specific difficulty level in that game type (Normal, AoMr, AoB, etc)
* Attempts to go deeper that allowed would simply give a message like: "Your body cannot sustain itself and falls apart."
* Normal items will spawn. Unique or exotics will only spawn if they are on the list of items that you've acquired before.
* Special levels cease to spawn.
* Only activated by death. You MUST die to start this mode.(On level 12 he rose from the dead!)
* You must have at least five attempts of that particular mode to activate this mode. Both death and completions are counted towards this total. Quitting is not.
* If you're in a challenge mode, upon activation you are asked if you want to continue with your challenge. If you decline, rules become normal, difficultly stays the same.
* You can die as normal. Upon each death you are asked if you want to continue playing. Each death is recorded in the mortem. (On level 15 he died 4 times.)
* Your score is set to zero. You cannot acquire any badges.
* For the purposes of the player data screen, your first death is added to the total, and all kills leading up to that first death. Anything beyond it does not count to your player.
While this would take a lot more coding to put in to place, it seems to me that it would be a whole hell of a lot more likely to get put into the game, as it would actually advance it. The option to abandon a challenge doesn't really give the game anything.
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