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Author Topic: Partial invisibility & monster infighting  (Read 1486 times)

Angles of death

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Partial invisibility & monster infighting
« on: April 05, 2010, 02:08 »

Partial invisibility should [if its even gonna be put in]decrease enemy accuracy by 35% Monster infighting should be like it is in doom & doom 2.Please give me your opinion on these ideas
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Madtrixr

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Re: Partial invisibility & monster infighting
« Reply #1 on: April 10, 2010, 14:57 »

It's already being considered.
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ZZ

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Re: Partial invisibility & monster infighting
« Reply #2 on: April 10, 2010, 15:02 »

Really? Was there considerations about partial invisibility?

EDIT: Sorry, found them. They took place very long time ago.
« Last Edit: April 10, 2010, 15:20 by ZZ »
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action52

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Re: Partial invisibility & monster infighting
« Reply #3 on: April 11, 2010, 23:05 »

Partial invisibility, definitely.

Monster infighting... although I want to see it, the whole game would need a major overhaul in order for this to work. It would make the game way too easy. AoP in particular would become worlds easier.
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Angles of death

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Re: Partial invisibility & monster infighting
« Reply #4 on: May 17, 2010, 23:43 »

Yeah i agree just partial invisibility.Hey it could reduce enemies LoS and accuracy.
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