DRL > Requests For Features

The Great Unique and Challange Pick, Round One!

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Madtrixr:
Finally, here's my list. Too lazy to give credit right now, I'll go back and put it in later.

BONK! Atomic Punch
Unique Consumable
Description: Radioactive? I think you mean delicious!
On consuming BONK!, the Space Marine will get 20 seconds of +50% speed and 100% dodge. Once BONK! expires, the Marine suffers a 10 second period of -20% speed and -20% dodge.

The Sandman
Exotic Weapon
Damage: 4d5
Damage Type: Normal
Accuracy: +1
Clip: 1 baseball
Attack Speed (Melee): .5
Attack Speed (Baseball): 1.0
Reload Speed: Instant
Alternate Fire: You launch a baseball an enemy. If it connects, the target suffers 1-10 seconds of stun. You can only reload by picking up your baseball. You automatically recover it if you leave the level without it.

The Direct Hit
Unique

Description; Turn Pro
Damage; 8d6
Damagetype; Explosive
Blast radious: 1? 2?
Accuracy: +1
Clip; 4
Firespeed; 1
Reloadspeed: 2

Similiar to that off rocket/missile launcher expect with a way way lower blast radious. Perfect for precision fireing.
Uses rockets as ammo


Gunboats
Unique
Boots.

Protection; 5/5
Durability; 200%
Special; Allows you to rocket jump with 75% decreased self damage.
Speed bonus; 0%
Knockback bonus: 0%

Lightning Gun
Exotic
Damage:    5d3, armor piercing
Accuracy:    +8
Base Fire Time:    0.6 second, alternate fire 1.5 second
Base Reload Time:    2.5 second
Clip Size:    100, consumes 5 per shot
Ammunition:    energy cells
Alternate fire: Shoots a big but inaccurate bolt that consumes 20 cells, for 20d3 damage
Alternate reload: None
Ingame Description:   Concentrated electric death. Be careful around water with this thing.
Reference: Quake
May not seem powerful, but notice the very quick base fire time.
When you use this on an enemy standing in water, all other enemies in the water will be damaged. If you use it on an enemy standing in water while you are standing in the water, you will instantly consume all the cells in your clip, doing (d3)x(number of cells) damage to yourself and all enemies in the water.


.44 Magnum
Exotic Weapon
Inventory Description: I know what you're thinking. "Did he fire six shots or only five?"
Damage: 4d3
DamageType: Normal
Accuracy: +5
Clip: 6
AmmoType: Bullets
FireSpeed: 1.2s
ReloadSpeed: 2.0s
First Pickup Quote: "Go ahead, make my day."

AltFire: Aimed shot.
AltReload: Dual reload.

Crowbar
Exotic Weapon
Inventory Description: Normally used for opening crates or doors. Good for skulls, too.
Damage: 3d4
DamageType: Physical
Accuracy: +2
First Pickup Quote: Looks like Freeman didn't make it...


Also, I would like to Add the Unique I made, just now:

The Homewrecker
"For when you want nothing to stand in your way"
Unique Weapon
Damage:3d6
Damage type: Physical
Alt-Fire: A 25d1 plasma attack that targets one square. Tires you out when used. (Used for knocking down walls.)
Accuracy: +2
Pickup: "Mmmph mmph! MMMPPHHH!!!"
Reference: TF2 (Community Update Pyro Weapon)

GenTechJ:
With all the TF2 weapons that I'd love to see in the game and that everyone is making, I'm thinking we should do a community mod for sandbox or the full moddable version upon release of adding all the TF2 stuff that will work within the engine.

Just food for thought. Didn't mean to derail the thread.

Madtrixr:

--- Quote from: GenTechJ on April 21, 2010, 01:25 ---With all the TF2 weapons that I'd love to see in the game and that everyone is making, I'm thinking we should do a community mod for sandbox or the full moddable version upon release of adding all the TF2 stuff that will work within the engine.

Just food for thought. Didn't mean to derail the thread.

--- End quote ---

Oh no. Me and Thomas want to do this bad. I mean, REALLY bad. So, We'd love to see this as well.

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