General > Discussion

Wolf RL?

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Kornel Kisielewicz:
To tease you a little, here are some points from the ABRL design doc:
* directional line of sight (so you don't know if someone sneaks up from behind)
* enemies -- military robots gone wild and aliens (facehuggers, traditional, doglike, queen, invisible stalkers, etc)
* a black-green-gray style of the UI
* random tower layout (basing on Tower Assault)
* each tower with a different theme
* many weapons, each with a unique effect - pistol, shotgun, assault rifle, flamer
* cybernetics and terminal hacking

Ech...

Santiago Zapata:
Sounds cool! Is that your 7DRL? :P

*shuts up and hides* :P

hehe but yes... I will be there on october ... let's hope interesting projects arise!

Kornel Kisielewicz:
No, just a developed project idea :)

Yena:
howdee, i'm not very technical, etc etc
But I signed up here just to say I think wolfenstein is a far far better idea, i'm so nostalgic over that game - its just cute, lets face it, stealing nazi gold is far more amusing than killing aliens (although that is amusing also)

ok thats all :)
just wanted to put my vote in, since i'm lacking the technical skills to actually do anything about it myself!
Thanks!

Kornel Kisielewicz:
Quoting: Yenahowdee, i'm not very technical, etc etc
But I signed up here just to say I think wolfenstein is a far far better idea, i'm so nostalgic over that game - its just cute, lets face it, stealing nazi gold is far more amusing than killing aliens (although that is amusing also)

And I think it would fit nicely into the ASCII genre. Especialy Wolf3d with it's square shaped levels.

We welcome the first representative of the more beautiful side of mankind to the forum :).

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