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Author Topic: Wolf RL?  (Read 20867 times)

Andrew Freeman

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Wolf RL?
« on: September 09, 2006, 15:56 »

That's right, Wolfenstein RL.

I know I'll probably never see it, and I'm not sure why I'm so gun-ho about it, since it's essentially a dumbed-down version of Doom RL, but I still want it.  Perhaps if one of us could get our hands on the Doom RL source code (wink wink, nudge nudge) this could happen.

What I see would make this different from Doom is there would be more stealth and conservation of ammo (there is only one type of ammo here!)  Does anyone remember the really, really old version of Wolfenstein, before it was 3D?  You had limited ammo and a few grenades, so you had to use your wits.  I guess what I want to see is the original Wolfenstain plus the features and enemies implemented by Wolfenstain 3D.

This is what I see as far as enemies:

Guard: Your average Former Human.  I remember from the game he went down with a single bullet -- That's my kind of enemy!

SS Troop: The Former Human Sergeant or Captain with a sub-machine gun.  A bit more health.

Dog: Basically an itty-bitty demon.  Isn't it cute?  Also goes down with a bullet.

Mutant: Two pistols, fast firing rate; my childhood memories of these guys were painful.

Bosses: Remember the big beefy guys with grappling guns for hands?  They could easily replace Hell Knights and Barons.  Only every couple levels, mind!

I'm sure there were more.  I think there might have been ninjas for some reason, as well as Hitler-ghosts and the Fueher himelf in his little robot suit!

In Wolf 3D, there were only three guns and a knife, as well as only one type of ammo.  The origianl non-3d Wolf had grenades as well.  Like I said before, maybe this one would rely a bit more on strategy than running in guns-a-blazing, since Guards and Dogs both easily fell to a single bullet each.

Anywho, I'm starting to ramble, so I'll throw this topicopen for discussion.  I know I probably won't see this happen, at least not here, but tell me what you think!
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Kornel Kisielewicz

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Wolf RL?
« Reply #1 on: September 09, 2006, 16:10 »

A great idea for Carceri I would say :). After DiabloRL I'll take a look at Carceri and see how i would fit ^_^

BTW, try those sites:
http://www.wolfenstein3d.co.uk/enemies.htm
http://www.geocities.com/grindmachine2000/
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Andrew Freeman

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Wolf RL?
« Reply #2 on: September 09, 2006, 16:30 »

Sweet!  Thanks for the links; the last time I seriously played Wolfenstain I was 8!  But what is Carceri?
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Kornel Kisielewicz

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Wolf RL?
« Reply #3 on: September 09, 2006, 16:36 »

This might, or might not answer your question:
http://roguebasin.roguelikedevelopment.org/index.php?title=Carceri
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Andrew Freeman

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Wolf RL?
« Reply #4 on: September 10, 2006, 01:45 »

Kornel, I demand that you start working on Carceri!

Seriously though, here is a review of that old, old Wolfenstein I mentioned.  If you want to play it, you need to download DOSbox first.

http://www.abandonia.com/games/en/390/CastleWolfenstein.htm
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Malek Deneith

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Wolf RL?
« Reply #5 on: September 10, 2006, 09:40 »

Quoting: Andrew Freeman
Kornel, I demand that you start working on Carceri!

Shhhh! Don't disturb him! He has to finish DoomRL 0.9.9 and DiabloRL 0.5.0 first!
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Santiago Zapata

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Wolf RL?
« Reply #6 on: September 11, 2006, 16:34 »

Quoting: Andrew Freeman
Seriously though, here is a review of that old, old Wolfenstein I mentioned. If you want to play it, you need to download DOSbox first.


Ahh... looks so roguelike-adaptable!

Hmm...
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Jorge Alonso

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Wolf RL?
« Reply #7 on: September 12, 2006, 20:00 »

``id'' wanted to create an aliens3d, but by questions of copyrights, they could not do it; so, instead of wolfRL, aliensRL!
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Kornel Kisielewicz

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Wolf RL?
« Reply #8 on: September 12, 2006, 20:06 »

AlienBreedRL is on my someday maybe project list :D
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Derek

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Wolf RL?
« Reply #9 on: September 12, 2006, 20:46 »

Holy crap, and Aliens RL would be awesome! :O
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Kornel Kisielewicz

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Wolf RL?
« Reply #10 on: September 12, 2006, 21:08 »

To tease you a little, here are some points from the ABRL design doc:
* directional line of sight (so you don't know if someone sneaks up from behind)
* enemies -- military robots gone wild and aliens (facehuggers, traditional, doglike, queen, invisible stalkers, etc)
* a black-green-gray style of the UI
* random tower layout (basing on Tower Assault)
* each tower with a different theme
* many weapons, each with a unique effect - pistol, shotgun, assault rifle, flamer
* cybernetics and terminal hacking

Ech...
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Santiago Zapata

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Wolf RL?
« Reply #11 on: September 13, 2006, 00:07 »

Sounds cool! Is that your 7DRL? :P

*shuts up and hides* :P

hehe but yes... I will be there on october ... let's hope interesting projects arise!
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Kornel Kisielewicz

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Wolf RL?
« Reply #12 on: September 13, 2006, 00:12 »

No, just a developed project idea :)
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Yena

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Wolf RL?
« Reply #13 on: September 13, 2006, 05:28 »

howdee, i'm not very technical, etc etc
But I signed up here just to say I think wolfenstein is a far far better idea, i'm so nostalgic over that game - its just cute, lets face it, stealing nazi gold is far more amusing than killing aliens (although that is amusing also)

ok thats all :)
just wanted to put my vote in, since i'm lacking the technical skills to actually do anything about it myself!
Thanks!
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Kornel Kisielewicz

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Wolf RL?
« Reply #14 on: September 13, 2006, 17:02 »

Quoting: Yena
howdee, i'm not very technical, etc etc
But I signed up here just to say I think wolfenstein is a far far better idea, i'm so nostalgic over that game - its just cute, lets face it, stealing nazi gold is far more amusing than killing aliens (although that is amusing also)

And I think it would fit nicely into the ASCII genre. Especialy Wolf3d with it's square shaped levels.

We welcome the first representative of the more beautiful side of mankind to the forum :).
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