DRL > Bug Reports

Armor durability 255%

<< < (3/3)

raekuul:
...

Crap. Shoulda said Short... or was it Long? Well, whatever it is, it's from one byte to two bytes.

The point is, the benefit is for all of, what, three items? And you need to (a) HAVE them and (b) Bulk Mod them to even see this. Even if all we're doing is doubling the memory space that is available for these, that's for every weapon's ammo stat and every armor's durability stat.

Unless Kornel can set item memory reservations individually, in which case it no longer matters.

yaflhdztioxo:
If doomrl needs to start pinching bits and bytes the various flags are far more wasteful.  Fortunately it doesn't.

Malek Deneith:
Already reported as ticket #152, locking.

Navigation

[0] Message Index

[*] Previous page

Go to full version