DRL > Bug Reports

Armor durability 255%

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yaflhdztioxo:
It's a bug. *twitch*

Bug.  Must fix.  Bug.  *error*

Game Hunter:
If it's not "fixed", then there are two basic alternatives (in short, SOMEthing should be done).  The first is to simply disallow bulk mods on anything that would cause it to go beyond the 255 max (which would include Minigun's capacity as well).  The second is to prompt the player, letting them know that the maximum allowed bulking (at 255) will be reached by applying the mod.  Overall, however, I think the max should be a more rounded out number, like 200 or 300...255 was probably placed without much thought (ie, 8-bits are enough for everything so far *done*).

Personally I'd cap it at 300 for the armor/boots and cap 200 on the Minigun (or any weapon that reaches an absurd ammo capacity...BFG B3 hits 220, when 200 is good enough).

Tavana:
I agree that something should be done. A track ticket has been created. As current, the options I see are:

Armor:
Bulk mod adds a set amount (100%)
Bulk mod doubles max durability

I currently think that the weapons system for Bulk mods is fine, just the Minigun issue would need to be fixed. I prefer the adding 100% to durability. Other thoughts?

raekuul:
I second the adding 100% to durability. The solutions I came up with are:

1) Exotics and Uniques can have certain "Unextendable" stats - For example, a BFG not accepting Power Mods, or the Minigun not accepting Bulk Mods.

2) Change ammunition/armor values from 1-byte to 2-bytes (not recommended, too much RAM bloat for too little benefit)

3) Caps on values as they are, only add a warning if the value shift will hit the cap (WARNING: This mod is not perfectly compatible with this item and cannot give the full benefit. Are you sure you want to do this? Y/n)

I would go with 3, as that's just an added message and a stat-cap check (and another confirmation step for mods, which is always good).

yupsi:

--- Quote from: raekuul on April 23, 2010, 09:35 ---from an int to a double (not recommended, too much RAM bloat for too little benefit)

--- End quote ---
Huh. You do realize that almost any integer type can store much more than 255, and there's no point in using floating point types? And how is adding even 7 bytes to every item you find is going to cause a noticeable effect?

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