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Garden of The Dark DH PBF - Dramatis Personae n' OOC Thread

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Silhar:
"This place's cursed, m'boy, the forest, the mine, the whole Throne-damned world. Not that it's wet, hot and damned mosquitos just don't let ya live,
n'even damned greenskins kickin' our butts every monday. Since I've been there, for twenty years of diggin' up marble for Malfian nobs on this forsaken
pile of junk, this damned site, the backwater hole long-forgotten by Our Lord, I saw a hundred or else... accidents. Bizarre things, yeah. Happenings with tools
left loose... You'd left rake tooths up an' sure as hell somebody'd kill himself on 'em. Stop laughin', idiot, come over an' see for yaself ! Gas exploding, but
you'd promise that counter-spirit was all mute. Corridors collapsing where everything seemed alright... No friggin' wonder that peoples are feelin' anxious an'
tensed up. There was even a riot or few, some guys died... Good professionals, what a pity. And since we uncovered these bizzaro ruins - like, say, a fine
building of steel... No, not a building, listen to me ! Tis ain't lookin' quite like an Imperial specialist's handiwork, rather like some twisted work of art... So that
damned monument which seems to be half-steel, half-plant, like jungle suddenly started shaping steel... An' bodies, scorched, their heds crush'd or exploded...
No quite humans, no, wierd suits an' pointy ears they had. But hush, shut up, you've heard nothin' ! I heard 'Quisitors sent their men here already, people
sayin' that's just an Inter-ro-whatnot, but still... Ya don't wanna be silenced, roight ? Me neither."

Okay, it took long, but here it is : the character creation topic for PBF i shall be gamemastering.
1)You have my permission on usage of any official rulebook (I encourage you to use Inquisitor's Handbook, which I find crafted of pure awesome). But if you plan to do so, let me know so I could take a look at them and know of your capabilities.
2)No more xenos for now - one Ork and one Eldar are just enough. (Rules for Orks provided by Gargulec. Huge thanks !)
3)On characteristics - you may either roll according to rulebooks or spend up to 100 points (naturally, adding Home World modifiers). Remember that you MUST spend at least two points on each, to a maximum of twenty points per characteristics. If you somehow make it over 50 points in the beginning - yeah, help yourself, congratulations. I'm not going to ban you since you are going to die anyway.
4)Divinations - feel free to roll, unless you want me to assign you one, according to your vision of your character.
5)I'm going to supply you with additional two hundred Thrones (or Scales, or Lords, or Slugs, or whatsover) for buying a starting equipment. Yes, Xenos too.
6)Think up a conception of your character - history's a must-have. Colorful characters will be rewarded. For Xenos characters it would help greatly if you told me about how did you join the Inquisition, but it is not really necessary.
7)This does not really accord to character creation, but please, be understanding - it's my first PBF and I wasn't GMing for a long, long time. Report to me any mistakes so that I could learn on my own errors and, if possible, correct them right away.
8)Xeno characters - in the beginning don't post yet. Each of you shall get an introduction.
9)The rest goes as normal.
We still have a few (around two or three) player slots unoccupied, so feel free to join if you want.

Gargulec:
Sulyen- 'Tarnished Silver'

Eldar of exodite World of Dulen, bearer of the Doom Of Eldanesh rune, as divined by Qsaras the Seer.

Statistics:
Spoiler (click to show/hide)WS: 29
BS: 28
Str: 33
T: 30
Agi: 46 (bought +5)
Int: 40
Per: 35
WP: 36
Fel: 20

Skills: Speak Language (High Gothic, Low Gothic, Eldar), Awareness, Common Lore (Imperium), Forbidden Lore (Xenos), Literacy, Navigation (Surface), Silent Move, Survival, Climb, Wrangling,
Talents: Melee Weapon Training (Primitive), Basic Weapon Training (Las), Pistol Weapon Training (Shuriken) Sprint, Heightened Senses (Sight, Hearing)

Traits:
Justifiably Arrogant- -10 on Fel tests when dealing with non-Eldar
Keen Senses- gain  Heightened Senses (sight, hearing)
Naturally Psychic- treats Psyiniscience as basic skill, gain +10 at psyniscience checks
Spirit Stone
Wary- +1 initiative
Wilderness Savvy- Navigation (Surface), Tracking, Survival are treated as basic skills
Strong Willed- +3 WP
Primitive- -10 on Tech-Use skills, -10 at Fel tests when dealing with non-exodites
Psychokinesis

Wounds: 4/11
Fate Points: 2
Insanity Points: 7

XP: 700/500

Gear: mono-knife, compact Takara Platine Laspistol (pistol, 10m range, S/3/-, 1d10+1 E, pen 0, clip 10, rld- full) with three charge packs, drab robes, 3 week worth of ration pack, manacles (attached), explosive collar (attached), good quality beetle tent (fits 3 person, AP 8 (primitive), camouflaged), environmental body glove (1 protection on all locations, +10 survival tests, built-in re-breather, comm-bead, photo-contacts), good quality calixis survival kit (crapload of useful tools, along with +10 on survival tests), camp warder, good quality bedroll, good quality backpack, spirit stone

Appearance
Spoiler (click to show/hide)Lithe and exotic, as all Eldars are, Sulyen appears to lack the arrogance and pride of her brethren. She keeps her head low, never objects, never protests. One could say, that her spirit is broken, and would not be mistaken. She is deeply afraid of pain, and will do what ordered should she be threatened with it.

She is covered in scars, both old and new. Her hair has unusual colour of ash, and that is practically all you could say bout her. However, despite her lack of proper spirit, she is an expert survivalist, having spent most of her life under hostile sky.

Aramilllion:
Arbitrator Ramirez Zenth reporting, your majesty.

Mechanics:
Spoiler (click to show/hide)Name:      Ramirez Zenth
Homeworld:    Gunmetal City - Scintella
Career:      Arbitrator
Rank:      Trooper
Gender:      Male
Build:      Brawny
Skin Color:   Fair
Hair Color:   Black
Eye Color:   Green
Age:      33
Quirk:      Pallid, lacking the ring finger in the right hand
Family:    Parents: Uriel & Raltus, both Arbitrators

WS:   36
BS:   41
S:   37
T:   31 (+5 bought)
Ag:   40
Int:   32
Per:   33
WP:   33
Fel:   42

Wounds:         12
Fate Points:      2
Insanity Points:   0
Corruption Points:   0

Divination:   "Be a boon to your brothers and bane to your enemies."

XP to spend:   50
XP spent:    400
XP achieved:
-


 
Gear:
Puritan - 14 (Hive autopistol with shotgun attached: 1d10+2 I; S/3/6; 20m; Mag: 15/15),
      [used as shotgun: 1d10+4; S/-/-; 15m; Scatter; Mag: 1/1]
Creed - 9 (Hive compact autogun: 1d10+3 I; S/3/10; 50m; Mag: 35/35),
club (1d10 I; Primitive),
engraved knife (memento) (1d5 R; Primitive),
mesh vest (Body - 4),
flak coat (Body, Arms, Legs - 3 {5 against blasts}),
Arbitrator uniform (Good Quality Clothing),
Arbitrator ID,
3 doses of stimm,
injector,
chrono,
flask of amasec, 
old nameplate "Ishmael Aranir" (memento),
Additional ammo:
  20 shotgun shells,
  50 bullets (35 + 15),
Backpack,
1 week CS ration pack,

Thrones:   10
Monthly income: 70


Basic Skills:
Tech-Use (Int) (Caves of Steel),
Inquiry (Fel) Talented
Scrutiny (Fel)

Advanced Skills:
Speak Language (Hive Dialect) (Int),
Speak Language (Metallican Hive Dialect) (Int) (Gunm. Hiver Sk.),
Speak Language (Low Gothic) (Int),
Literacy (Int), Common Lore (Adeptus Arbites) (Int),
Common Lore (Imperium) (Int)


Traits:
Caves of Steel (Tech-Use is treated as a Basic Skill),
Hivebound (Penalty -10 to all Survival tests, and without 'proper hab' penalty -5 to all Intelligence tests),
Wary (Bonus +1 to Initiative rolls),
Gunmetal Hiver Skills (Grants Speak Language (Metallican Hive Dialect) skill),
Packing Iron (A Metallican deprieved of any usable gun takes -5 penalty on all Tests),
Way of the Gun (Increases Ballistic Skill by +5; grants Pistol Training (SP) talent; grants a +5 bonus on Tech-Use tests involving pojectile firearms)

Talents:
Pistol Training (SP),
Basic Weapons Training (SP),
Melee Weapons Training (Primitive),
Quick Draw (One can Ready as a Free Action)

Advancements:
Scrutiny - 100xp
Inquiry +10 - 100xp
Toughness +5 - 100xp
Tech-Use - 100xp
Story:
Spoiler (click to show/hide)My name is Ramirez Zenth, born in the Gunmetal City, Scintella. My parents are both Adeptus Arbites, they raised me to become an Arbitrator like them.
They used to tell me: 'Remember son, what only matters is the welfare of the Imperium'.
But growing up in a hive where violence is nothing special and being unarmed is a suicide, is not easy nor pleasant.
Fortunately Metalicans respect those who gained some authority using skills, lore and intelligence, or weapon mastery.

As soon as I grew up I followed the path of my parents and turned into a guardian of the Imperium's law.
Normally the job isn't easy. In Gunmetal City it's incredibly exhausting and hazardous,
but on the other hand enforcing the law provides a special kind of satisfaction.
Whenever I have to make a decision I try to choose option that is the best for the Imperium,
although sometimes is was hard to decide who of my men were to live, and who to die.
I like being an Arbitrator, for I'm independent in my judgement and the way I complete my mission.
There are only two task I can remember clearly, too clearly.

On first one I was ordered to kill my own brother. Did I mention I had a brother? Possibly not, Zuriel was a rotten apple of our family.
I had never noticed the moment he seriously went off the rails... just one day I was told that he has robbed and killed a noble.
I felt uneasy with that, but "What only matters is the welfare of the Imperium".
I tracked him down after five days. With his so called 'friends' was hiding in a ruined factory building.
They were surprised, my men overpowered them within one minute. They were executed in public, except my brother.
He begged me in tears to spare his life. His softness disappointed me, but I showed him mercy and killed him quickly, painlessly. After all he was my brother.
As a memento I took his engraved knife, it reminds me that even a relative can betray you.

The second mission that sank into my memory was given to me and my friend Arbitrator Ishmael.
We were to eradicate a dangerous Chaos cult that had been operating for several months within local nobility.
Our secondary objective was to act without detection. You can imagine how tricky it was.
Fortunately Ishmael was of blue blood himself, therefore his familiarity with etiquette was more than helpful.
My friend taught me not to be hasty, but always to search for the source of the disease,
and then strike without hesitation. Likewise way we discovered the main quarter of the cult.
During the assault Ishmael was shot in his chest. They were defeated and executed
for the glory of Immortal God-Emperor, but we took severe loses, since they were heavily
armed and fortified. Despite the medic help Ishmael didn't made it.
Just before he passed away, gave me his old nameplate and said "Remember my friend!".

I got my latest assignment three days ago. I was send under command of an Inquisitor.
I have never met one before. It is said they tend to use all needs necessary to purge the unclean.
We shall see if this particular individual truly does his best for the Imperium.
If not, well... I'm still a Judge. Time alone will tell who is a faithful servant of God-Emperor.
Appearance:
Spoiler (click to show/hide)At first glance Ramirez is a typical Arbitrator: armed and ready to hunt down enemies of the Imperium.
At the age of 33 he is 175cm tall and weighs 80 kilos. He has short black hair with a few grey stains.
In his pallid, clean-shaved face you can see green eyes eager to sight heresy. His right hand is lacking the ring finger.
Usually Ramirez is dressed in his dark-coloured Arbitrator uniform, but he never goes to battle withouth dark-green mesh vest and
ashen flak jacket which covers himself excluding his head, which is laid bare.
In a sheath attached to his belt there is an engraved knife which seems to be quite important for Ramirez, since he never puts it away.
He also wears an old nameplate as a charm, the name is "Ishmael Aranir".

Passionario:

--- Quote from: Silhar on April 10, 2010, 03:21 ---You have my permission on usage of any official rulebook (I encourage you to use Inquisitor's Handbook, which I find crafted of pure awesome). But if you plan to do so, let me know so I could take a look at them and know of your capabilities.

--- End quote ---

Can I play a Hive Mutant from Radical's Handbook?

Silhar:
We'll see, if you supply me with a link for it first.
(Suicide mission, it seems !)

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