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Author Topic: Badges Guide  (Read 31294 times)

Game Hunter

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Badges Guide
« on: April 14, 2010, 19:53 »

Welcome to the Badges Guide thread! This is where I post the latest version of my guide (currently v2.1) so that players can understand the various underpinnings of the many, many badges that exist in DoomRL. Beginners and veterans alike may realize a thing or two after looking through it (and it is quite a read), so if you're having any trouble with badges at all, take a look.

If you find that some of the information is lacking or inaccurate, please post in the thread and let me know what the issue is. I'll be happy to make any corrections and attribute those who point them out.

Original post:
Spoiler (click to show/hide)

Version history:
Code: [Select]
(04/14/10) 1.0:
- First draft
- Bronze Badges (probably the quickest ones to do) are complete
- currently have corner-shooting in the strategies appendix

(04/18/10) 1.1:
- new sections: Silver Badges, UAC Silver, Veteran Silver, Strongman Silver,
Berserker Silver, Brick Silver, Skull Silver, Reaper Silver, Scavenger Silver, Arena

Silver, Arachno Silver
- fixed some typos
- added comment for Destroyer Bronze (and future Destroyers) by Passionario
- included note about attaining several badges of the same name in a single run
- added note on corner-shooting with shotgun and how to use barrels in the strategies

appendix

(04/27/10) 1.2:
- new sections: Marksman Silver, Shottyman Silver, Lightfoot Silver, Eagerness
Silver, Runner Silver, Lava Silver
- new appendicies: Using Doors, Radar-shooting/Scouting, A2 Ammochain Running, Lava-

walking

(05/08/10) 1.3:
- new sections: Inquisitor Silver, Quartermaster Silver, Destroyer Silver
- fixed acid/lava explosision diagram in A.2.6- plenty of errors removed
- orginally "standard game" victories (such as UAC and Strongman badges) mentioned

that partial victories could not earn the badge: this has been corrected to say that

all victories are allowed for such badge completions

(08/04/10) 1.4:
- new sections: Gold Badges (and all subsections) Platinum Badges, UAC Platinum
- fixed several typos and inconsistencies in previous sections
- added a diagram to clarify "visual" scouting
- added Acknowledgments section: all contributions by others will be mentioned there

(08/10/10) 1.5:
- new sections: Veteran Platinum, Elite Platinum, Demonic Platinum, Berserker
Platinum, Quartermaster Platinum, Reaper Platinum, Scavenger Platinum, Arena
Platinum, Longinus Platinum, Diamond Badges, UAC Diamond, Veteran Diamond, Berserker
Diamond, Centurial Diamond, Longinus Diamond
- Pacifism Gold erroneously mentioned problems in Phobos Base Entry, when in fact
AoPc does not contain that floor: this has been removed and revised into the AoB
badges
- Brick Bronze/Silver, thanks to Fanta Hege, has a much safer strategy of completion
- plenty of typos are fixed

(08/19/10) 1.6:
- new file history format, updated to previous histories
- new sections: Strongman Platinum/Diamond, Elite Diamond, Demonic Diamond, Shottyman
Platinum, Destroyer Platinum, Pacifism Platinum, Marksman Diamond, Shottyman Diamond,
Destroyer Diamond, Pacifism Diamond, Scavenger Diamond, Arena Diamond
--- Marksman Diamond currently references the Platinum of the series, which has yet
to be written (though I doubt few are interested anyway)
- fixed wording on Elite Platinum when referring to Explorer and Conqueror Badges
- added diagram for doors, showing visibility from direct and diagonal approaches

(11/19/10) 1.7:
- new sections: Marksman Platinum, Inquisitor Platinum, Centurial Platinum, Corpse
Revival and Destruction, Rocket-jumping, Gift-dropping
- Rearranged strategies section, renamed to Specific Tactics
--- Corner-shooting with a Shotgun is now a subsection of Corner-shooting
- Revised Berserker series to accomodate gift-dropping tactic
- Various minor changes and fixes

(3/17/11) 2.0:
- new badges! Includes Speedrunner series, Masochist Bronze/Silver, Everyman series,
Gatekeeper series
- changes to existing badges:
--- Berserker Bronze/Silver level requirement increased to 7/16 (from 5/15)
--- Masochist Gold difficulty requirement increased to HMP
--- Centurial Platinum/Diamond requirements changed to UV/N clear (thank goodness)
- new format! Badges are categorized first by badge type, then by difficulty
--- plenty of redundant information removed as a result
- tons of rewrites for other badges, typos fixed

(8/06/11) 2.1:
- new badges! Includes Technician series, Armorer series, Heroic series
- new sections: Everyman Platinum/Diamond
- new appendix! Nicknames
- tweaks on sections to account for new bosses, new rewards
- lots of small changes for miscellaneous game updates
« Last Edit: August 05, 2011, 22:42 by Game Hunter »
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Kornel Kisielewicz

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Re: Badges Guide
« Reply #1 on: April 14, 2010, 20:36 »

Kisielwicz -> Kisielewicz :>
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Melon

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Re: Badges Guide
« Reply #2 on: April 15, 2010, 00:22 »

Kisielwicz -> Kisielewicz :>

Kornal Kisielwicz?
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Re: Badges Guide
« Reply #3 on: April 15, 2010, 01:41 »

Kornal Kisielwicz?

Bless you!

=P
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Re: Badges Guide
« Reply #4 on: April 15, 2010, 07:39 »

Kornal Kisielwicz?
That's basically how I, as a Dutch speaker, would phonetically pronounce that name. :P
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Re: Badges Guide
« Reply #5 on: April 15, 2010, 08:36 »

You people should rather help Game Hunter out, instead of joking around. This is a pretty good guide, and it would be really cool to see it finished!
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Re: Badges Guide
« Reply #6 on: April 15, 2010, 10:36 »

Eek!  God hand has laid down the law.

* thelaptop runs and hides
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Re: Badges Guide
« Reply #7 on: April 15, 2010, 19:15 »

Changed the name; can't believe I screwed that up.

I should add that it doesn't matter if you did the badge(s) using 0.9.9.0 unless you were specifically exploiting something about that version that made the run possible.  If not, just let me know the version in which you completed the run and a mortem link (or the file itself if you didn't post it) so I can verify.

Really, I'll take comments for just about any badge so long as they seem legit.
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Passionario

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Re: Badges Guide
« Reply #8 on: April 16, 2010, 03:13 »

Another tactic for 4.12:

"Alternatively, you can beeline towards Intuition 2. If monsters can't see you, they can't shoot you, and bonuses from Max Carnage more than compensate for your own out-of-sight firing penalties. However, if you choose to follow this route, it might still be prudent to pick up some defensive traits after you grab Int2, just in case you get ambushed at the start of the level."
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Game Hunter

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Re: Badges Guide
« Reply #9 on: April 18, 2010, 03:40 »

I finished about half of the Silver Badges, mostly the non-challenge-related ones.  Passionario's comment is in there, too.
« Last Edit: August 05, 2011, 22:42 by Game Hunter »
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Re: Badges Guide
« Reply #10 on: April 27, 2010, 19:53 »

Version 1.2 is out: includes most of the remaining Silvers (save AoPu, AoRA and AoMC) and the rest of the appendix strategies.  (Furthermore, I'm just going to edit the top post from now on to the latest version, so first-comers don't have to scroll around for it.)

As always, any helpful comments, suggestions, and criticisms are welcome; I'd like to make this as much of a community effort as possible.
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Re: Badges Guide
« Reply #11 on: April 27, 2010, 22:48 »

Let me just say that I've read every word of it, and I really enjoyed it :).
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Re: Badges Guide
« Reply #12 on: April 29, 2010, 23:55 »

(As mentioned here - but in a slightly more guide-friendly format)

For Quartermaster Diamond:
Take advantage of invulnerability globes, as they can save you a fair amount of both trouble and ammo, especially during the later levels. Should you run into one, try to keep it from being destroyed. Wait for the nuke counter to reach it's final stage, and when it does, use the globe. The level will be nuked, with you escaping unharmed.
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Game Hunter

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Re: Badges Guide
« Reply #13 on: July 20, 2010, 08:01 »

I've been away from a computer for a long time now (or at least one with unrestricted use) so I haven't had the time to finish the badge guide.  The Gold badges are complete but currently in written form (ie, not typed) so I can't add them just yet.  Once I return to college in late August, or possibly sooner, those will be added shortly thereafter.  Platinum and Diamond will get added over time, and I'd wager the whole thing would be in its initially completed form somewhere in mid-September.  I apologize that I haven't been around to update the guide, but I just haven't had the ability to do so.  Thanks to everyone for the patience.

In the meantime, I won't mind looking through to check for others' own comments/mini-guides toward particular badges, so (as usual) feel free to reply here and address anything you think should be added to the guide.  I'll get to the posts and happily add anything that is reasonably useful.  (Don't send PMs unless you think there are heavy spoilers in your comments.  Naturally, the guide itself is one giant spoiler.)
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Re: Badges Guide
« Reply #14 on: August 04, 2010, 14:08 »

Gold badges are up!  UAC Platinum is also there as a marker for Nightmare! runs in the Golds (AoLT and AoRA) so people aren't confused when it tells them to take a look at the Platinum badges when there wouldn't be any.

I suspect that this version will have the most problems with it thus far, since Bronze/Silver badges are universally recognized in their particular strategies but Gold badges can go many different ways.  If you have concerns, questions, or additions to bring up, replies are extremely and wholeheartedly welcome.
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