DRL > Requests For Features

General Progress Tracking -- Revisited

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Kornel Kisielewicz:
Original thread:
http://doomforum.chaosforge.org/index.php?action=vthread&forum=3&topic =7

I'm kinda stuck on implementing this feature. I think I lost the idea :/. Here are the questions I would like you to help me to answer:

1. How should the player achieve further ranks?
The current idea is to present the player with challenges that he must complete for the next level. These would be a mix of normal game challenges, and Challenge games to be completed to a certain level.

2. What things should the system track?
Currently I thought of those:
* kill count of each monster per diff level
* fullwon/won/partialwon/lost/quit games per diff level
* average level per diff level
* fullwon/won/partialwon/lost/quit games per challenge

3. What would be the benefit of attaining ranks?
This one is probably the hardest. The ones I can think of:
* Unlocking further challenge games
* Unlocking Nightmare mode
* further fame in the future ladder system
* Just for the rank to be displayed in your mortems

4. Will this realy be a good addition to DoomRL?
Because I kinda lost confidence in it :|

Please reply!

Jorge Alonso:
Quoting: Kornel Kisielewiczpresent the player with challenges that he must complete for the next level
Challenges? Do you mean ``end this level with 100% kills'', ``end this levels with all barrels intacts'', ``get all the x items'', ''push all the levers''...? It would be nice.

Quoting: Kornel KisielewiczWhat things should the system track?
The easy way is to sum all the XP.

Quoting: Kornel KisielewiczWhat would be the benefit of attaining ranks?
I will can begin the game in the level that I choose.

Quoting: Kornel KisielewiczWill this realy be a good addition to DoomRL?
Seems it would be nice, but it's more work! At least, the new challenges system don't must interrupt the actual/normal way of playing DoomRL.

Aerton:
Duh, I misread the OP and commented as it were a challenge mode, not tracking between games. Fell free to ignore.

Even now, when there is no system implemented, people strive to get 100% kills to get that special line in the chardump. Or look at the pistol-only YAVP, or melee YASDs. So, I assume even if the addition will not gain much attention at the start, it will provide room for a further achievement after completion.

Thomas:
1. I think it could work in 1 of 2 ways:

a. Stat orientated

The lowest amount of turns in a victory, highest level, highest %killed in a victory, etc. of all your games is recorded, and each one contributes to a total, which is then turned in to a rank. For example, for every %killed in your best victory, you gain 5 points, for every level up your character went through in your best game, you gain 25 points, for every monster you killed in your best game, you gain a point.

In this case a low rank would be achieved with 100 points, whereas 2000 would be incredible.

b. Goal orientated

In this one, you gain points by achieving certain goals, like beating the game on difficulty 4, or defeating 300 enemies in a single game, or visiting all secret levels in the game, or by beating JC (whether you survive or not), etc.

2. It really depends on whether you want long time players rewarded, or skillful players rewarded.

Long time players are rewarded:
Enemies killed
Cybies killed
Melee kills
Stairs gone down

Skillful players are rewarded:
Highest level on each diff
Points gained in a single game
Highest %killed in a victory
YAAM victories

I suggest using both, having a rank like this:

Sergeant (skill rank) Thomas, a very experienced soldier (long time rank), defeated the Cyberdemon on level 20 on Phobos's base. (I'm allowed to dream aren't I?)

3. Simply for fame, in my opinion. Maybe an unlockable or two, but I would rather say General Thomas killed the cybie, rather than Marine Thomas, and would work for a better rank simply for that.

4. Yes, but not one that you need to add with top priority. Put it in when you get the time.

Kornel Kisielewicz:
Thomas, this idea of seperate skill and experience rank is great :). One of them (i think experience) would have military ranks -- Private, Corporal, Seregant, Lieutenant, Captain, Major, Colonel, General -- and the other (i think skill) would be based on Doom races (Human, Former Human, Imp, Demon, Cacodemon, Mancubus, Hell Knight, Arch-Vile, Hell Baron, Cyberdemon).

So you could have a tagline title like :
Hell Knight Colonel
Imp Lieutenant
or even
Cyberdemon Private :D

Or maybe the other way round?

Anyway, the advancement screenwould say something like:

Skill rank : Former human
Exp rank : Lieutenant

To attain Imp skill rank you still need to:
* get to level 6 on Nightmare
* get to level 10 in the Angel of purity Challenge
* attain any victory on "I'm too young to die"

To attain Captain rank you still need to:
* kill 22 more imps
* kill 3 more hell knights
* kill 12 more monsters in melee
* survive 3 times to level 10

What do you think?

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