Chaosforge Forum

  • March 29, 2024, 07:26
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1] 2 3 4  All

Author Topic: General Progress Tracking -- Revisited  (Read 20917 times)

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
General Progress Tracking -- Revisited
« on: September 12, 2006, 18:38 »

Original thread:
http://doomforum.chaosforge.org/index.php?action=vthread&forum=3&topic =7

I'm kinda stuck on implementing this feature. I think I lost the idea :/. Here are the questions I would like you to help me to answer:

1. How should the player achieve further ranks?
The current idea is to present the player with challenges that he must complete for the next level. These would be a mix of normal game challenges, and Challenge games to be completed to a certain level.

2. What things should the system track?
Currently I thought of those:
* kill count of each monster per diff level
* fullwon/won/partialwon/lost/quit games per diff level
* average level per diff level
* fullwon/won/partialwon/lost/quit games per challenge

3. What would be the benefit of attaining ranks?
This one is probably the hardest. The ones I can think of:
* Unlocking further challenge games
* Unlocking Nightmare mode
* further fame in the future ladder system
* Just for the rank to be displayed in your mortems

4. Will this realy be a good addition to DoomRL?
Because I kinda lost confidence in it :|

Please reply!
Logged
at your service,
Kornel Kisielewicz

Jorge Alonso

  • DoomRL Testing Ops
  • Elder Chaos Guard
  • Second Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 167
    • View Profile
General Progress Tracking -- Revisited
« Reply #1 on: September 12, 2006, 19:56 »

Quoting: Kornel Kisielewicz
present the player with challenges that he must complete for the next level

Challenges? Do you mean ``end this level with 100% kills'', ``end this levels with all barrels intacts'', ``get all the x items'', ''push all the levers''...? It would be nice.

Quoting: Kornel Kisielewicz
What things should the system track?

The easy way is to sum all the XP.

Quoting: Kornel Kisielewicz
What would be the benefit of attaining ranks?

I will can begin the game in the level that I choose.

Quoting: Kornel Kisielewicz
Will this realy be a good addition to DoomRL?

Seems it would be nice, but it's more work! At least, the new challenges system don't must interrupt the actual/normal way of playing DoomRL.
Logged

Aerton

  • Elder Chaos Guard
  • First Lieutenant
  • *
  • *
  • Offline Offline
  • Posts: 205
    • View Profile
General Progress Tracking -- Revisited
« Reply #2 on: September 13, 2006, 07:01 »

Duh, I misread the OP and commented as it were a challenge mode, not tracking between games. Fell free to ignore.

Even now, when there is no system implemented, people strive to get 100% kills to get that special line in the chardump. Or look at the pistol-only YAVP, or melee YASDs. So, I assume even if the addition will not gain much attention at the start, it will provide room for a further achievement after completion.
Logged

Thomas

  • DoomRL Wiki and Testing Ops
  • Elder Chaos Guard
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 881
  • How's it going?
    • View Profile
General Progress Tracking -- Revisited
« Reply #3 on: September 13, 2006, 08:44 »

1. I think it could work in 1 of 2 ways:

a. Stat orientated

The lowest amount of turns in a victory, highest level, highest %killed in a victory, etc. of all your games is recorded, and each one contributes to a total, which is then turned in to a rank. For example, for every %killed in your best victory, you gain 5 points, for every level up your character went through in your best game, you gain 25 points, for every monster you killed in your best game, you gain a point.

In this case a low rank would be achieved with 100 points, whereas 2000 would be incredible.

b. Goal orientated

In this one, you gain points by achieving certain goals, like beating the game on difficulty 4, or defeating 300 enemies in a single game, or visiting all secret levels in the game, or by beating JC (whether you survive or not), etc.

2. It really depends on whether you want long time players rewarded, or skillful players rewarded.

Long time players are rewarded:
Enemies killed
Cybies killed
Melee kills
Stairs gone down

Skillful players are rewarded:
Highest level on each diff
Points gained in a single game
Highest %killed in a victory
YAAM victories

I suggest using both, having a rank like this:

Sergeant (skill rank) Thomas, a very experienced soldier (long time rank), defeated the Cyberdemon on level 20 on Phobos's base. (I'm allowed to dream aren't I?)

3. Simply for fame, in my opinion. Maybe an unlockable or two, but I would rather say General Thomas killed the cybie, rather than Marine Thomas, and would work for a better rank simply for that.

4. Yes, but not one that you need to add with top priority. Put it in when you get the time.
Logged
Arch-Vile Chaos Major Thomas
[26/26/26/25/9/1]
Medals: 35/43 Specials: 69/67 Assemblies: 36/40

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
General Progress Tracking -- Revisited
« Reply #4 on: September 13, 2006, 17:24 »

Thomas, this idea of seperate skill and experience rank is great :). One of them (i think experience) would have military ranks -- Private, Corporal, Seregant, Lieutenant, Captain, Major, Colonel, General -- and the other (i think skill) would be based on Doom races (Human, Former Human, Imp, Demon, Cacodemon, Mancubus, Hell Knight, Arch-Vile, Hell Baron, Cyberdemon).

So you could have a tagline title like :
Hell Knight Colonel
Imp Lieutenant
or even
Cyberdemon Private :D

Or maybe the other way round?

Anyway, the advancement screenwould say something like:

Skill rank : Former human
Exp rank : Lieutenant

To attain Imp skill rank you still need to:
* get to level 6 on Nightmare
* get to level 10 in the Angel of purity Challenge
* attain any victory on "I'm too young to die"

To attain Captain rank you still need to:
* kill 22 more imps
* kill 3 more hell knights
* kill 12 more monsters in melee
* survive 3 times to level 10

What do you think?
Logged
at your service,
Kornel Kisielewicz

Malek Deneith

  • Grand Inquisitor Emeritus
  • Grand Inquisitor
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1256
    • View Profile
General Progress Tracking -- Revisited
« Reply #5 on: September 13, 2006, 18:08 »

Quoting: Kornel Kisielewicz
One of them (i think experience) would have military ranks (...) and the other (i think skill) would be based on Doom races (...).

This reminds me of Frontier ^_^
Quoting: Kornel Kisielewicz
What do you think?

Fun idea, go for it

Oh and BTW, speaking of non-general progress tracking how about "monsters killed X from Y" on equipment screen for easier level clearing? (It has been suggested somehere between 0.9.8 and first beta ;P )
Logged
Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
General Progress Tracking -- Revisited
« Reply #6 on: September 13, 2006, 18:17 »

Quoting: Malek
Oh and BTW, speaking of non-general progress tracking how about "monsters killed X from Y" on equipment screen for easier level clearing? (It has been suggested somehere between 0.9.8 and first beta ;P )

Nag, that would be too arcadish. I might make a "You feel safe now." message instead.
Logged
at your service,
Kornel Kisielewicz

Malek Deneith

  • Grand Inquisitor Emeritus
  • Grand Inquisitor
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1256
    • View Profile
General Progress Tracking -- Revisited
« Reply #7 on: September 13, 2006, 18:30 »

Quoting: Kornel Kisielewicz
I might make a "You feel safe now." message instead.

Anything that tells me I'm done with the level for good works for me ^^
Logged
Inquisition - saving your soul, one bolter shell at a time.
Spoiler: "Hackmaster Kills" (click to show/hide)

Anticheese

  • Lieutenant Colonel
  • *
  • Offline Offline
  • Posts: 483
    • View Profile
General Progress Tracking -- Revisited
« Reply #8 on: September 14, 2006, 00:26 »

I love this idea, Could it be tied in to the forum? (I.E Click on a button beneath the avatar to see their achievements)?

Quoting: Malek

Anything that tells me I'm done with the level for good works for me ^^


Same here
Logged

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
General Progress Tracking -- Revisited
« Reply #9 on: September 14, 2006, 14:41 »

Quoting: Anticheese
I love this idea, Could it be tied in to the forum? (I.E Click on a button beneath the avatar to see their achievements)?

That's the whole idea :). The rank itself could be viewed instead of the description under you'r avatar.
Logged
at your service,
Kornel Kisielewicz

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
General Progress Tracking -- Revisited
« Reply #10 on: September 14, 2006, 16:03 »

Now that I thought about it it should be the opposite -- demon ranks will be given for mass-slaughter, and military ranks for finesse and challenges. Right?
Logged
at your service,
Kornel Kisielewicz

Anticheese

  • Lieutenant Colonel
  • *
  • Offline Offline
  • Posts: 483
    • View Profile
General Progress Tracking -- Revisited
« Reply #11 on: September 14, 2006, 23:19 »

Agreed.

Now what did I say about double posting? ;-)

But anyhow, Could you also do this little bit of niftyness: Let's take a leaf out of Galactic Civilizations II (www.galciv2.com) and have icons at the bottom of your posts representing your achievements.

Look in the Galciv II forums for examples, I.E A Sergent who plays on ultra violence would have a 50x50 icon of Sergent Stripes and a 50x50 icon similar to the difficulty meter on the Galciv 2 forums (Think like an odometer going from green to red, Here it could work by averaging out all the uploaded games, And if you play nightmare mode alot then it will have the "Skull 'O Evil" superimposed on it.)

I'd love to see this in.
Logged

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4562
    • View Profile
    • http://chaosforge.org/
General Progress Tracking -- Revisited
« Reply #12 on: September 14, 2006, 23:35 »

Ok, but this is a feature for the future :>. I don't think I'll manage to do that soon, unless someone with decent PHP skills comes to my help :D.
Logged
at your service,
Kornel Kisielewicz

Anticheese

  • Lieutenant Colonel
  • *
  • Offline Offline
  • Posts: 483
    • View Profile
General Progress Tracking -- Revisited
« Reply #13 on: September 14, 2006, 23:39 »

Anyone here got decent PHP skills ready to come and help Kornel?
Logged

Thomas

  • DoomRL Wiki and Testing Ops
  • Elder Chaos Guard
  • Major General
  • *
  • *
  • Offline Offline
  • Posts: 881
  • How's it going?
    • View Profile
General Progress Tracking -- Revisited
« Reply #14 on: September 16, 2006, 06:00 »

Here's some goals for you, once you get around to adding them in:

Skill:
Defeat over 4 enemies in less than 10 turns. (Medium)
Fully beat hell's arena on difficulty 4 (Medium)
Do a partial victory without using a thermie (Hard)
Kill 10 arachs in one game (Med-Hard)
Defeat 20 enemies in melee in one game (Med-Low)
Get a 100% kill count on a diff 2 victory (Hard)
Pull all levers in the game, even the ones that fill the whole level with lava. (Medium)
Beat the game on angel of ______ (Low to Very hard)
Defeat 100 lost souls in one game (Hard)
Defeat 500 enemies in one game (Hard)
Defeat 100 lost souls in one game, but no pain elementals. (Very hard)

Exp:

Defeat 10,000 enemies (Hard)
Beat the game on all 5 difficulties (Incredibly hard) (Also a skill goal)
Defeat 300 non-demons (Medium)
Get all traits to the max level (Med-Low)
Gain 10000 XP (Med-Low)
Gain 100000 points (Medium)
Level up 20 times (Low)
Destroy 500 barrels (Med-Hard)
Logged
Arch-Vile Chaos Major Thomas
[26/26/26/25/9/1]
Medals: 35/43 Specials: 69/67 Assemblies: 36/40
Pages: [1] 2 3 4  All