DoomRL > Modding

[Module] Angel of Patience

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Simon-v:
Removed Arch-Viles and the Angel, upped regeneration to 1 per 1.5sec.

This should be winnable now, providing that you are very, very patient about it.

Pain elementals will still be a pain, but i figure you already figured what to do with them.

Simon-v:
I have updated the package and the first post. The mod is brutal as ever to play, especially starting about halfway through, when the tougher enemies start showing up (oh god, nightmare demons). Have fun.

gilgatex:
Gave it a try.  I did it on easy because I'm a big wimp.  I went with a scout for the 10% speed boost and possible cat's eye.  On level 3 I went with son of a gun, making killing things a little faster, but in hindsight, I should have been more patient and went with dodgemaster.

Things were going good until round 7 when the Revenants showed up.  I tried to be patient.  I managed to get right up next to one so he wouldn't fire, I shot at him until he got to lightly scratched, then I used a phase device to get out of there, just to warp RIGHT NEXT to another revenant.  C'est la vie!


--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
 Module : Angel of Patience (1.4.0)
--------------------------------------------------------------

 gilgatex, level 3  Scout, couldn't evade a revenant's fireball
 on round 7 of the Patience Arena.
 He survived 14790 turns and scored 1110 points.
 He played for 15 minutes and 41 seconds.
 He was too young to die!

 He killed 42 out of 48 hellspawn. (87%)

-- Graveyard -------------------------------------------------

  ###########################################################
  ########################.............................######
  ############...........%...................................
  ######..X..}.......####............####....................
  ###...R............####............####..####%............%
  ##...............%%####..####%.%...####.^####.....h.....###
  #......|....}............####............####....####...###
  #...!....^..####.....}...####........h..}}.......####...###
  #...........####..........................|....%.####......
  #...>...}|..####..%........|..%........%}}}.}...}..........
  #..............h|}...####..}.....}.%|.}%.%B|.}}............
  #.}..................####......}..|...........%!.........##
  #..........%..####...####......}.........................##
  #......####...####......................####.......|}....##
  ##.....####...####...^.........####}....####..####.........
  ###+..}####.........|}...####..####.....####..####.........
  ######*..................####R.####...%.......####.........
  ############...+.........####.........^....................
  ########################......^................^.....######
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 2089/3
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 2)
    Son of a gun     (Level 1)

  HR->HR->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   pistol (1d3) [6/6]
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   pointed stick (1d2)

-- Inventory -------------------------------------------------

    [a]   green armor [1/1] (72%)
    [b]   green armor [1/1] (89%)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    12 former humans
    8 former sergeants
    1 former captain
    16 imps
    4 demons
    1 cacodemon

-- History ---------------------------------------------------


-- Messages --------------------------------------------------

 You see : a revenant (scratched) [m]ore | floor
 The missile hits the revenant. The revenant misses you.
 Fire -- Choose target...
 You see : a revenant (scratched) [m]ore | floor
 The missile hits the revenant. The revenant hits you.
 You use a small med-pack. You feel healed. The revenant hits you.
 Unknown command. Press "?" for help.
 Fire -- Choose target...
 You see : a revenant (scratched) [m]ore | floor
 The missile hits the revenant. The revenant hits you.
 Fire -- Choose target...
 You see : a revenant (lightly wounded) [m]ore | floor
 The missile hits the revenant. The revenant hits you.
 You use a phase device. You feel yanked in an non-existing direction! You
 dodge!
 You die!... Press <Enter>...

--------------------------------------------------------------

--- End code ---

rchandra:
Also tried ITYTD, reached wave 11.  I thought Marine would be good with Bullet Dance, but HR is too necessary and you don't gain experience very fast.  Next time I'll try scout/MBm.  Teleporting into Baron country when running from nightmares was not helpful.

If it's possible to make tracking map / computer map expire after each round, that'd be nice.  if not, it might be best to remove them.

Spoiler (click to show/hide)--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
 Module : Angel of Patience (1.4.0)
--------------------------------------------------------------

 Rahul, level 4  Marine, ripped open by a baron of hell
 on round 11 of the Patience Arena.
 He survived 49289 turns and scored 3188 points.
 He played for 55 minutes and 13 seconds.
 He was too young to die!

 He killed 76 out of 87 hellspawn. (87%)

-- Graveyard -------------------------------------------------

  ###########################################################
  ###############................."...........###############
  ###^..........................X...............".........###
  .....^....................####...........####..####........
  .^....####..........####.}####.....####..####..####........
  ..^..^####...####...####..####.....####..####..####^...^...
  .%....####...####...####...........####............^..c..%.
  ...^.........####.^.........B.B.................^....^.....
  ####............}.....%.........BB.....}.......^...........
  ####...........%.%......}.....BB..............%....^.c...%.
  ####......................B....................####...####.
  ....}...####.........%.........%.....####......####...####.
  ........####..####c...}^..........%..####......####...####.
  ..####..####..####.............####..####..................
  ..####........####......####...####.........%..............
  .%####..................####...####.....^.............%....
  .......^................####".......%...%.^................
  ###^..........................................^.........###
  ###############.............................###############
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/60   Experience 6170/4
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Marine

    Hellrunner       (Level 2)
    Son of a gun     (Level 2)

  HR->HR->SoG->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   pistol (1d3) [6/6]
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   pointed stick (1d2)

-- Inventory -------------------------------------------------

    [a]   green armor [1/1] (100%)
    [b]   green armor [1/1] (100%)
    [c]   green armor [1/1] (100%)
    [d]   green armor [1/1] (100%)
    [e]   green armor [1/1] (100%)
    [f]   blue armor [2/2] (100%)
    [g]   blue armor [2/2] (100%)
    [h]   blue armor [2/2] (100%)
    [i]   small med-pack
    [j]   small med-pack
    [k]   small med-pack
    [l]   small med-pack
    [m]   small med-pack
    [n]   large med-pack
    [o]   phase device
    [p]   homing phase device
    [q]   bulk mod pack

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    15 former humans
    7 former sergeants
    13 former captains
    19 imps
    11 demons
    6 cacodemons
    2 barons of hell
    1 hell knight
    2 former commandos

-- History ---------------------------------------------------


-- Messages --------------------------------------------------

 is a pistol (2d4) [4/6] lying here.
 There is a pistol (2d4) [3/6] lying here.
 You feel yanked away! There is a Large Health Globe lying here.
 You feel like new! The baron of hell fires! You are hit!
 You start running!
 The baron of hell fires! You dodge! Boom! The baron of hell fires! You
 dodge! The missile hits the baron of hell.
 The baron of hell fires! Boom! The baron of hell fires! The baron of hell
 misses you. The baron of hell fires! You are hit!
 The baron of hell misses you.
 The baron of hell fires! You dodge! The missile hits the baron of hell. The
 baron of hell misses you. The baron of hell fires! You dodge! Boom!
 The baron of hell fires! The baron of hell fires! You dodge! The missile
 hits the baron of hell. The baron of hell fires! Boom! The baron of
 hell fires! You are hit! The baron of hell fires! You are hit! You
 die!... Press <Enter>...

--------------------------------------------------------------

--- End code ---


gilgatex:
I used tech to make sure I could get a tracking map, got to level 12 on ITYTD.  Made it easy to see where everyone was and I just shot halfway across the map to get them.  Level 12 with its 6 Reavers, however, was just too many.


--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
 Module : Angel of Patience (1.4.0)
--------------------------------------------------------------

 gilgatex, level 5  Technician, couldn't evade a revenant's fireball
 on round 12 of the Patience Arena.
 He survived 39577 turns and scored 5542 points.
 He played for 35 minutes and 24 seconds.
 He was too young to die!

 He killed 81 out of 88 hellspawn. (92%)
 He held his right to remain violent.

-- Graveyard -------------------------------------------------

  ###########################################################
  ########################%............^.....+.........######
  ############...^...........%.".........}..."....%..^......%
  ######."........................####....}................##
  ###....................^.......}####................%}...##
  ##.....####...\.}...............####..........^####......##
  #....^.####.....%...........}..}}...}....}.}...####..}.....
  #......####......####.................}.}c.....####||||.}|.
  #........^.......####.....X.####....}............||||}||||.
  #...>....%.^.....####.......####..............}.||||}|||||.
  #........####...}........}..####.....}.}..}........|%}|}...
  #...."...####......|..............%....}.}R}......%.......#
  #........####................}\....}..}...................#
  #............%%.............####.^.......}.}.....^........#
  ##........^....####...####..####...####.}.s####..####......
  ###............####...####.}####...####....####..####......
  ######*......".####...####.R.......####....####..####......
  ############.^........R.R.......}..........................
  ########################....................."..^....######
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 10887/5
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Son of a gun     (Level 3)
    Eagle Eye        (Level 2)

  SoG->EE->SoG->SoG->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   pistol (1d3) [6/6]
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   pointed stick (1d2)

-- Inventory -------------------------------------------------

    [a]   power mod pack
    [b]   technical mod pack
    [c]   bulk mod pack
    [d]   bulk mod pack
    [e]   hatred skull

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 60%   feet 60% 
    Melee      - internal 0%    torso 60%   feet 60% 
    Shrapnel   - internal 0%    torso 60%   feet 60% 
    Acid       - internal 0%    torso 60%   feet 60% 
    Fire       - internal 0%    torso 60%   feet 60% 
    Plasma     - internal 0%    torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    14 former humans
    11 former sergeants
    5 former captains
    8 imps
    4 demons
    9 lost souls
    10 cacodemons
    2 barons of hell
    4 hell knights
    6 arachnotrons
    6 former commandos
    2 revenants

-- History ---------------------------------------------------


-- Messages --------------------------------------------------

 The missile hits the revenant. The revenant hits you.
 Fire -- Choose target...
 You see : a revenant (severely wounded) [m]ore | blood
 The missile hits the revenant.
 Fire -- Choose target...
 You see : a revenant (severely wounded) [m]ore | blood
 The missile hits the revenant. The revenant hits you. Suddenly a revenant
 appears out of nowhere!
 Fire -- Choose target...
 You see : a revenant (severely wounded) [m]ore | blood
 The missile hits the revenant.
 You stop running.
 You are hit!
 You use a hatred skull. You feel like a killing machine! You need to taste
 blood!
 You die!... Press <Enter>...

--------------------------------------------------------------

--- End code ---

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