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Author Topic: [Module] Angel of Patience  (Read 16300 times)

General Patton

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Re: Angel of Patience (0.9.9.4)
« Reply #15 on: September 16, 2011, 18:16 »

Died while standing on the teleporter. Seems like undesired behavior to me. Was planning on power modding my nanofiber red armor and getting agility modded tactical boots. Next seven levels would likely have been EE2, Int2, HR2, DM.

Spoiler (click to show/hide)
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Deathwind

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Re: Angel of Patience (0.9.9.4)
« Reply #16 on: September 21, 2011, 01:12 »

It won't work on my machine

here's the relevant section of error.log
Code: [Select]
----------------------------------------------------------------------
Timestamp   : 9/21/2011 2:59:13
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $0042F618 :
ELuaException : modules\patience.module\main.lua:137: ')' expected (to close '(' at line 131) near 'patience'
  $0042F618  TLUA__LOADFILE,  line 218 of d:/Projects/fpcvalkyrie/src/vlua.pas
  $004439FF  TDOOMLUA__LOADMODULE,  line 541 of src/doomlua.pas
  $0041F8C6  TDOOM__RUNSINGLE,  line 762 of src/doombase.pas
  $0041E3DA  TDOOM__RUN,  line 402 of src/doombase.pas
  $004022CA  main,  line 91 of src/doomrl.pas

----------------------------------------------------------------------

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v.997 [16/5/2/0/0]

Simon-v

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Re: Angel of Patience (0.9.9.4)
« Reply #17 on: September 21, 2011, 04:06 »

My bad. Fixed.
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Deathwind

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Re: Angel of Patience (0.9.9.4)
« Reply #18 on: October 08, 2011, 21:07 »

I got to round 12 on HNTR, where does that place me on the ladder?

It doesn't say it but I had just moved onto an inv globe the turn I died...

--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
 Module : Angel of Patience (1.4.2)
--------------------------------------------------------------

 Deathwind, level 4  Marine, eaten alive by a nightmare demon
 on round 12 of the Patience Arena.
 He survived 31016 turns and scored 6375 points.
 He played for 32 minutes and 4 seconds.
 He didn't like it too rough.

 He killed 98 out of 109 hellspawn. (89%)

-- Graveyard -------------------------------------------------

  ###########################################################
  ################...."........................##############
  ####..........................%..........................##
  .}...............^........####...............^...........^.
  ...............^..........####%.^....%.....................
  ..####...}...%....####....####.....####..........^..####..B
  ..####^...%.}..%.^####.......^.^...####...####......####...
  ..####..####%......#.#.^..|..%....%####...####..%...####...
  ......%.####...........||..}%.}}.%..%}%..%####.^..........c
  ........####...%}...^.|....%}%BB^}%..%%.....B.............%
  ..^.......%....}%......%...[%}.B|......^......%.....^..%...
  ......|...%.....}....%....%.%%...%...\....%%....%..........
  .####..####.....%.........%...X.}^.............%.####..####
  .####..####.........B..........c####%..####.....%####..####
  .####..####.....###}%...........####...####..%.%.####..####
  ...."..c.}%....####..####...%..c####..O####......^........%
  ...............^..#..####..............................%...
  ###.^.........^...%.%####................................##
  ###############...............\..............##############
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/60   Experience 6112/4
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Marine

    Son of a bitch   (Level 2)
    Son of a gun     (Level 2)

  SoG->SoG->SoB->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   pistol of patience (1d3) [6/6]
    [c] [ Boots      ]   protective boots [2/2] (100%)
    [d] [ Prepared   ]   pointed stick (1d3)

-- Inventory -------------------------------------------------

    [a]   green armor [1/1] (100%)
    [b]   green armor [1/1] (100%)
    [c]   green armor [1/1] (100%)
    [d]   green armor [1/1] (100%)
    [e]   green armor [1/1] (100%)
    [f]   red armor [4/4] (100%)
    [g]   10mm ammo (x86)
    [h]   shotgun shell (x50)
    [i]   shotgun shell (x8)
    [j]   small med-pack
    [k]   small med-pack
    [l]   small med-pack
    [m]   small med-pack
    [n]   large med-pack
    [o]   homing phase device

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 25% 

-- Kills -----------------------------------------------------

    30 former humans
    22 former sergeants
    7 former captains
    6 imps
    10 demons
    14 lost souls
    1 hell knight
    1 arachnotron
    6 former commandos
    1 mancubus

-- History ---------------------------------------------------


-- Messages --------------------------------------------------

 you.
 Fire -- Choose target...
 You see : a lost soul (mortally wounded) [m]ore | blood
 The missile hits the lost soul. The lost soul dies. Round 11 complete!
 "Madness... Madness..." Press <Enter>...
 There is a Computer Map lying here.
 Everything seems clear now.
 You start running!
 Boom!
 The nightmare demon hits you.
 The nightmare demon hits you.
 Boom! The nightmare demon hits you.
 The nightmare demon hits you.
 The baron of hell fires! You dodge! The missile hits the nightmare demon.
 Your green armor is completely destroyed! The baron of hell fires! Boom!
 The nightmare demon hits you. You die!... Press <Enter>...

--------------------------------------------------------------
« Last Edit: October 08, 2011, 21:09 by Deathwind »
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v.997 [16/5/2/0/0]

Simon-v

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Re: Angel of Patience (0.9.9.4)
« Reply #19 on: October 09, 2011, 05:54 »

I got to round 12 on HNTR, where does that place me on the ladder?
Quite high, actually.

As a side note, the scaling on difficulties above HNTR is utterly broken. Those should not be attempted unless you're suicidal. I'm going to fix that eventually.
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Deathwind

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Re: Angel of Patience (0.9.9.4)
« Reply #20 on: October 14, 2011, 03:58 »

The scaling on HNTR can be quite evil too, I've seen barons as early as wave 5...

------merging double post------

I just made it to 13 on HNTR. Revenants are just evil...

Spoiler (click to show/hide)
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v.997 [16/5/2/0/0]

Deathwind

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HMP Angel of Patience win
« Reply #21 on: October 19, 2011, 22:52 »

Sorry for the double post but I think this has earned it

Here's a screenshot of wave 24 http://forum.chaosforge.org/index.php/topic,1075.msg39017.html#msg39017

--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
 Module : Angel of Patience (1.4.2)
--------------------------------------------------------------

 Deathwind, level 12  Marine, managed to survive the challenge
 on round 25 of the Patience Arena.
 He survived 49862 turns and scored 117189 points.
 He played for 1 hour, 44 minutes and 38 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 781 out of 781 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Graveyard -------------------------------------------------

  ###########################################################
  ################..#.###................................##.#
  ############...............................................
  ####.#.....................................................
  ###.........##................##....###..%...###..####.....
  #...........####%|.|............#...#........##....##......
  #............X#............................................
  #.....%}......|.....##..................................###
  #...%..^............###....##............................##
  #...>.........%......#......##......}^...........|.........
  #...|........%#.................................|#.........
  #...^.|.......###.......%............|...........##........
  #.............#............................................
  #.........#...%.......##...|...............................
  ##.......###..........###....................|.............
  ##........##..........##.......##....##......|.............
  ##....*.......................#............................
  #####..#.###.%.............................................
  #################....................................#.####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 15/70   Experience 60860/12
  ToHit Ranged +0  ToHit Melee +8  ToDmg Ranged +0  ToDmg Melee +12

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 1)
    Finesse          (Level 2)
    Tough as nails   (Level 2)
    Brute            (Level 4)
    Berserker        (Level 1)
    Badass           (Level 1)
    Vampyre          (Level 1)

  Bru->Bru->Bru->Bad->Ber->MVm->TaN->TaN->Fin->Fin->Iro->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Malek's Armor [1/3] (2%)
    [b] [ Weapon     ]   pistol of patience (1d3) [6/6]
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   pointed stick (1d3)

-- Inventory -------------------------------------------------

    [a]   modified red armor [6/6] (70%) (P)
    [b]   red armor [4/4] (100%)
    [c]   energy-shielded vest [1/1] (100%)
    [d]   large med-pack
    [e]   phase device
    [f]   homing phase device
    [g]   homing phase device

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 30%   feet 0%   
    Fire       - internal 0%    torso 30%   feet 0%   
    Plasma     - internal 0%    torso 30%   feet 0%   

-- Kills -----------------------------------------------------

    13 former humans
    18 former sergeants
    7 former captains
    41 imps
    10 demons
    502 lost souls
    5 cacodemons
    25 barons of hell
    4 hell knights
    17 arachnotrons
    24 former commandos
    4 pain elementals
    28 mancubi
    9 revenants
    16 nightmare imps
    32 nightmare cacodemons
    15 nightmare demons
    11 bruiser brothers

-- History ---------------------------------------------------

  On level 0 he assembled a tactical boots!
  On level 0 he assembled a tactical armor!
  On level 0 he assembled a tactical armor!
  On level 0 he found the Malek's Armor!

-- Messages --------------------------------------------------

 Boom! You are hit! You need to taste blood!
 You need to taste blood!
 The mancubus hits you. You feel more calm.
 You hit the mancubus. Boom! Boom! Boom!
 You hit the mancubus. The mancubus dies. You advance to level 12! Press
 <Enter>...
 Boom! Boom! You are hit! Your Malek's Armor is damaged!
 You hit the mancubus.
 You hit the mancubus. The mancubus hits you. Your Malek's Armor is
 damaged!
 You hit the mancubus.
 You hit the mancubus. The mancubus dies. Round 25 complete! The boice
 booms: "Congratulations, mortal! You have completed the challenge and
 proven your worth! I hereby grant you the title of Angel of Patience!" The
 crowds cheer. The voice continues: "You are free to go, mortal.
 Remember to come back for a visit when you're done with Hell!"

--------------------------------------------------------------
I think melee needs a bit of a retune...

Any complaints if I repost this to the mortem board?
« Last Edit: October 19, 2011, 23:02 by Deathwind »
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v.997 [16/5/2/0/0]

Simon-v

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Re: Angel of Patience (0.9.9.4)
« Reply #22 on: October 20, 2011, 03:24 »

Congratulations! I have updated the ladder with the new results.

Any complaints if I repost this to the mortem board?
Of course not.
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Bloax

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Re: Angel of Patience (0.9.9.4)
« Reply #23 on: October 20, 2011, 09:56 »

I think you made a mistake there, you wrote HNTR, but the mortem says "He wasn't afraid to be hurt plenty."
Which means HMP, for all I know. ):o
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Simon-v

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Re: Angel of Patience (0.9.9.4)
« Reply #24 on: October 20, 2011, 10:08 »

I think you made a mistake there, you wrote HNTR, but the mortem says "He wasn't afraid to be hurt plenty."
Which means HMP, for all I know. ):o

* Simon-v tilts head

* Simon-v blinks

O.o

* Simon-v fixes

(MVm must've helped a lot, because it took him three times less turns to finish it than it took me.)
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Deathwind

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Re: Angel of Patience (0.9.9.4)
« Reply #25 on: October 20, 2011, 12:09 »

The only reason I was on HMP was for practice for HNTR, I just got lucky

MVm gives alot of hp and zerk. The hp means I don't need to sit and recharge and the double melee damage and high brute bonuses were essential to kill those late game mobs. In all honesty I think I would have died much earlier if i didn't get Malek's Armor as it give a great speed boost and essential resistances. I spent most of the game charging from target to target in the center of the map letting friendly fire thin out the ranks. I'll try a proper pistol run next.

Who do I see about my T-shirt and eternal worship?
« Last Edit: October 20, 2011, 12:25 by Deathwind »
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v.997 [16/5/2/0/0]

shark20061

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Re: Angel of Patience (0.9.9.6)
« Reply #26 on: March 24, 2012, 10:46 »

It's back!!!!

Angel of Patience has been ported over to 0.9.9.6, with a few added features and some fixes.  Change log below.


It's attached to this post.
« Last Edit: March 24, 2012, 10:47 by shark20061 »
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Hell Knight Warrant Officer (0.9.9.4)  [26!/8/3/1/0]

Mancubus 2nd Lieutenant (0.9.9.6)  [22/12/3/0/0]
M:16 S:43 (126) A:17

Deathwind

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Re: Angel of Patience (0.9.9.4)
« Reply #27 on: March 24, 2012, 15:55 »

thank you
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v.997 [16/5/2/0/0]

Ander Hammer

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Re: Angel of Patience (0.9.9.4)
« Reply #28 on: March 25, 2012, 09:44 »

hooray!


...


kinda laggy, at least with graphic tiles on. it starts small and goes up pretty fast.
« Last Edit: March 25, 2012, 09:55 by Ander Hammer »
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Hell Baron Major
[25|20|11|2|0]
Quest: bronzes/silvers i guess
[Inferno] ITYTD Win

Simon-v

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Re: Angel of Patience (0.9.9.6)
« Reply #29 on: March 25, 2012, 13:04 »

I would like to congratulate shark20061 for the well-done porting job.

With what, shallow code review showed that the scaling on later rounds on high difficulties is going to produce undefined behavior due to monsters' maxLev being lower than the expected difficulty-adjusted depth; In addition, slight playtesting showed that winning on N! is still virtually impossible, mostly due to respawning.

I'm going to get to fixing the issues, eventually.
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