DRL > Modding

[Module] Angel of Patience

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Deathwind:
The only reason I was on HMP was for practice for HNTR, I just got lucky

MVm gives alot of hp and zerk. The hp means I don't need to sit and recharge and the double melee damage and high brute bonuses were essential to kill those late game mobs. In all honesty I think I would have died much earlier if i didn't get Malek's Armor as it give a great speed boost and essential resistances. I spent most of the game charging from target to target in the center of the map letting friendly fire thin out the ranks. I'll try a proper pistol run next.

Who do I see about my T-shirt and eternal worship?

shark20061:
It's back!!!!

Angel of Patience has been ported over to 0.9.9.6, with a few added features and some fixes.  Change log below.

Spoiler: Angel of Patience v 1.5.0 Change Log (click to show/hide)* Ported to DoomRL 0.9.9.6 (shark20061)
* Changed/simplfied the spawning mechanism (shark20061)
* Enemies scale properly on higher difficulties (shark20061)
* Changed max level limits for enemies, more diversity (shark20061)
+ Added some round history (shark20061)
+ Added pistol shot counter (shark20061)
+ Added screen flash on winning a round (shark20061)
+ Winning a round will remove all of that round's corpses (shark20061)

It's attached to this post.

Deathwind:
thank you

Ander Hammer:
hooray!


...


kinda laggy, at least with graphic tiles on. it starts small and goes up pretty fast.

Simon-v:
I would like to congratulate shark20061 for the well-done porting job.

With what, shallow code review showed that the scaling on later rounds on high difficulties is going to produce undefined behavior due to monsters' maxLev being lower than the expected difficulty-adjusted depth; In addition, slight playtesting showed that winning on N! is still virtually impossible, mostly due to respawning.

I'm going to get to fixing the issues, eventually.

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