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[Module] Angel of Patience

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Klear:

--- Quote from: Uitë on March 30, 2012, 12:16 ---Sharpshooter does seem a bit useless on this challenge, since basically what it does is turn your gun from an average of 2 dmg to a guaranteed 3. Wouldn't you be better off taking a few levels of SoB?

--- End quote ---

But then it would be too easy...

Ander Hammer:
A guaranteed 3 is the difference between doing enough damage to stop a demon in its tracks, and having it in your face next turn. It's essentially just a rank in SoB for that average damage of 2, anyway, and an extra rank for every 1 that you might have rolled.

It is an awful lot of eagle eye to get there, but you know. Hitting better doesn't hurt.

Matt_S:
I imagine the eagle eye levels required would help a lot with blind corner shooting.

Tormuse:
Hi all, I felt like trying this module again, so after a bunch of failed attempts at HMP, in which I think the furthest I got was round 7, I tried it at HNTR, and won on my second try!  :)

Spoiler: Mortem (click to show/hide)--------------------------------------------------------------
 DoomRL (v.0.9.9.6) roguelike post-mortem character dump
 Module : Angel of Patience (1.5.1)
--------------------------------------------------------------

 Tormuse, level 10  Technician, managed to survive the challenge
 on round 25 of the Patience Arena.
 He fired the pistol 3621 times.
 He survived 93616 turns and scored 51255 points.
 He played for 15 hours, 50 minutes and 22 seconds.
 He didn't like it too rough.

 He killed 334 out of 334 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Graveyard -------------------------------------------------

  ###########################################################
  ##########.....!.}.......}.............####################
  .........^......|...}.^|..|.....^.[..|.|};.........########
  ......^}........^..####...[..\..}..\..[}}}^.....}...^|;..*#
  ..^..\..%......^...####...}[..........####...|.....^..\.}^.
  .....%####....|....####..|.....|".....####...^.}|.|.}.}....
  ....|\####.^####...........|..####....####.....^|}..|.....|
  |.....####..####.|...^^.......####..............\.}^|.|}...
  ...||.......####|..}....^.[}.|####.......}........####.....
  |.}||}....|........^......^.|}}||}.^.^............####..|..
  ####}..!%.^...^..........[...}|^.|.|}.####|...|^..####.}\..
  ####..####.....[..|.}\........^..|}^..####.^........}.|...}
  ####[.####..^.................}...||..####.........|.||....
  |..}|.####}|.........|.....\..X....^...}}|.!....}|..}...;}.
  ^........|||}}....|}.####........###.%.}|.....####....}.|.|
  .....^.....}}####.[.|####...}^..####...|}....|####.....|}..
  ..[.^........####}..|####;....^^####}..||...|}####.....}..#
  ...|.........####....}||}.}.|...}}}.||....\.;}|}}|}########
  ##########.....|........|..}.|}.|||..|.####################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 41/50   Experience 40066/10
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 1)
    Hellrunner       (Level 2)
    Son of a gun     (Level 3)
    Eagle Eye        (Level 3)
    Sharpshooter     (Level 1)

  SoG->HR->HR->EE->SoG->SoG->EE->EE->MSs->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   tactical armor [0/0] (100%)
    [b] [ Weapon     ]   pistol of patience (1d3)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   pointed stick (1d3)

-- Inventory -------------------------------------------------

    [a] fireproof green armor [1/1] (100%)
    [b] green armor [1/1] (100%)
    [c] blue armor [4/4] (100%) (P)
    [d] blue armor [2/2] (77%)
    [e] red armor [4/4] (100%)
    [f] red armor [6/6] (85%) (P)
    [g] red armor [4/4] (100%)
    [h] phaseshift armor [2/2] (100%)
    [i] bullet-proof vest [1/1] (100%)
    [j] ballistic vest [1/1] (85%)
    [k] small med-pack
    [l] small med-pack
    [m] small med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] phase device
    [t] phase device
    [u] homing phase device
    [v] shockwave pack

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    26 former humans
    25 former sergeants
    21 former captains
    46 imps
    18 demons
    74 lost souls
    25 cacodemons
    22 hell knights
    14 barons of hell
    19 arachnotrons
    11 former commandos
    4 pain elementals
    5 revenants
    7 mancubi
    5 nightmare imps
    5 nightmare cacodemons
    7 nightmare demons

-- History ---------------------------------------------------

  On round 9, he picked up a Berserk Pack.
  On level 0 he assembled a fireproof armor!
  On round 12, he picked up an Invulnerability Globe.
  On round 17, he picked up an Invulnerability Globe.
  On round 18, he picked up a Berserk Pack.
  On round 19, he picked up an Invulnerability Globe.
  On round 19, he picked up a Megasphere.
  On level 0 he assembled a tactical armor!
  On round 21, he picked up an Invulnerability Globe.
  On round 22, he picked up a Megasphere.
  On level 0 he assembled a tactical boots!
  On level 0 he found the Jackhammer!
  On round 24, he found the Jackhammer!
  On round 25, he picked up a Megasphere.

-- Messages --------------------------------------------------

 The missile hits the hell knight.
 You see : a hell knight (heavily wounded) | blood | [ m ]ore
 The missile hits the hell knight.
 You see : a hell knight (severely wounded) | blood | [ m ]ore
 The missile hits the hell knight.
 You see : a hell knight (mortally wounded) | blood | [ m ]ore
 The missile hits the hell knight.
 You see : a hell knight (almost dead) | blood | [ m ]ore
 The missile hits the hell knight. The hell knight dies. You advance to level
 10! Press <Enter>...
 Round 25 complete! The boice booms: "Congratulations, mortal! You have
 completed the challenge and proven your worth! I hereby grant you the title
 of Angel of Patience!" The crowds cheer. The voice continues: "You are free
 to go, mortal. Remember to come back for a visit when you're done with Hell!"
 You feel relatively safe now.
 You see : a nightmare cacodemon (wounded) | blood | [ m ]ore

--------------------------------------------------------------

--- End code ---

I decided to go for a Sharpshooter build for no other reason except it's the only Pistol mastery that doesn't block Hellrunner and Brute, and I figured it would be nice to build up my pistol, fists, and speed.  :)  Of course, since it was HNTR, I didn't get enough experience to build up my fists.  (Oh well...)

Those two levels of Hellrunner at the beginning were critical; I wouldn't have been able to do it without those, considering I had a hard time keeping ahead of Knights and Barons and especially Arachnotrons!  For a while, Agility mods were hard to come by and for an extended period, I was wearing an Agility-modded Green Armour (which I switched out when it got too damaged and repaired whenever I could) and I had quite a few games of "Ring around the Rosy," circling around pillars, trying to keep ahead of my enemies, with occasional corner-shooting and I was just ever so slightly barely able to keep ahead of Arachnotrons, and they still occasionally got a volley off on me!  (It doesn't make any sense to me that 2Dev was able to do it without any HR, but then again, none of 2Dev's runs make sense to me, so par for the course, I guess)  :P  Once I got the Tac Armour, things got easier, and even more so when I got the Tac Boots.

And yeah, as Uitë said above, it probably doesn't make mathematical sense to get Sharpshooter, but it sure was satisfying once I got it.  :)  And it did feel easier after that.  And yes, as Matt_s said above me, the levels in Eagle Eye were a big help with blind corner-shooting.  When I reached level 4, I had been planning to get another level of SoG, but I was getting frustrated at how frequently I was missing, so I took EE instead and didn't regret it in the slightest.  :)

Nothing much else to say except that it took 15 hours because I left the game running overnight.  Also, Pain Elementals were a pain in the butt!  :P

EDIT:  Also, also, It would be cool to see this updated for version 0.9.9.7,  (Once it comes out)  since the Fireangel bug is fixed and a certain other Master trait could be interesting to see with this mod.  :)

tylor:
Sharpshooter seems a little pointless with 1d3 gun. You could sack SS, one or two EE and Technician class for Scout and SoBx2, or even Finessx2

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