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Author Topic: AliensRL 0.8 beta 6 Game testing  (Read 3145 times)

skarczew

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AliensRL 0.8 beta 6 Game testing
« on: April 26, 2010, 12:27 »

So ...well ...you can see on screens :] .

The highlights of the current beta version:
- few things fixed;
- few new bugs introduced;
- funny/buggy layout resulting in stuff overlapping with walls, doors; strange walls in the middle of towers, etc;
- inaccessible levels (the one with queen as well);
- Main Tower has the tendency to hang / app crash beyond the possibility of recovery;

-- AliensRL (0.8 (BETA 6)) Post Mortem -------------------------------

  Name     : Metzger
  Class    : HW Specialist
  Rank     : Elite
  Result   : Deceased
  Died on  : Main Tower, level 6

  Total Experience : 39565
  Experience left  : 7925
  Game length      : 49922 truns

  Armor   : Power armor [4]
  Sidearm : M4A3 pistol (12/12)
  Primary : M42A scoped rifle (6/15)
  Heavy   : M5 RPG (reload)
  Medpacks: 5

-- Graveyard ---------------------------------------------------------

  ######################
  .....................#.
  .....................#]
  ...................../.
  ###########/##########.
  %|......%%...........#%
  ...................%.#%
  ...........@@.........#.
  #.####################%
  #.#.....#%..#...#....#.
  #.#.....#...#...#....#.
  #.#.|.|.#...#...#....#.
  #.#|%.%a#...#...#....#.
  #.#.....#...#...#....#.
  #.#.....#...#...-....#.
  #.#.....#...-...#....#.
  #.#.....#...#...#....#.
  #.#.....#...#...#....#.
  #.#.....-...#.A.#...A#.
  #.#.....#...#...#...A#.
  #.#.....#...#...#....#.
  #.#.....#...#...#....#.
  #.#.....#...#...#....#.
  #.#############|######.
  #...A.................%
  #.#############|######.

-- Skills ------------------------------------------------------------
  Sidearms      : expert
  Light weapons : expert
  Heavy weapons : master
  Technical     : expert
  Medicine      : expert
  Fitness       : expert
  Perception    : expert

-- Ammunition --------------------------------------------------------

  9mm ammo      : 347/400
  .44 ammo      : 150/150
  M309 ammo     : 500/500
  M250 ammo     : 490/500
  60mm gren.    : 39/40
  12g. shells   : 200/200
  frag grenade  : 6/3
  inc grenade   : 6/3
  krak grenade  : 5/3

-- Kills (3512) ------------------------------------------------------

  578 juveniles
  724 warriors
  284 elites
  61 praetorians
  237 scavengers
  1231 hunters
  41 stalkers
  291 drones
  51 workers
  14 overseers

-- Messages ----------------------------------------------------------

 warrior dies.
 You lightly hit the juvenile!
 You hit the juvenile! The juvenile
 dies.
 You lightly hit the drone!
 You lightly hit the drone! The drone
 dies.
 You prepare your heavy weapon!
 You reload your weapon.
 You die. Press <Enter>... The
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thelaptop

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Re: AliensRL 0.8 beta 6 Game testing
« Reply #1 on: April 26, 2010, 23:45 »

Is it me or did I just see "truns" instead of "turns"?

* thelaptop rubs his eyes
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Hell Baron 1st Lieutenant (0.9.9.7)
[20/12/8/0/0/0]

skarczew

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Re: AliensRL 0.8 beta 6 Game testing
« Reply #2 on: April 27, 2010, 01:48 »

Is it me or did I just see "truns" instead of "turns"?

* thelaptop rubs his eyes
Hey, I see it too.
And I see my char dupplicated "@@" after getting blast from that point blank RPG explosion o.o .
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thelaptop

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Re: AliensRL 0.8 beta 6 Game testing
« Reply #3 on: April 27, 2010, 02:40 »

Also, we might need smarter mortem tags...
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Hell Baron 1st Lieutenant (0.9.9.7)
[20/12/8/0/0/0]

Tavana

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Re: AliensRL 0.8 beta 6 Game testing
« Reply #4 on: April 27, 2010, 03:18 »

That silly truns business will be gone in the next beta. ;)
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skarczew

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Re: AliensRL 0.8 beta 6 Game testing
« Reply #5 on: April 27, 2010, 04:40 »

That silly truns business will be gone in the next beta. ;)
Yeah, thats by far the most important bug here :D .
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ZZ

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Re: AliensRL 0.8 beta 6 Game testing
« Reply #6 on: April 27, 2010, 11:34 »

1:What's the reason of death? It was radioactive level, or just deadly reloading?
2:Where did you find so many enemies? Did you crawl into every hole of every level?
3:Is starting as a HW specialist worthy? I mean what's the starting strategy due of the lack of professional weaponry

And if topic is created for that, I can post my Scout:
-- AliensRL (0.8 (BETA 6)) Post Mortem -------------------------------

  Name     : Ellen Ripley
  Class    : Scout
  Rank     : Veteran
  Result   : Deceased
  Died on  : Military Tower, level 5

  Total Experience : 15355
  Experience left  : 915
  Game length      : 85774 turns

  Armor   : Plasteel armor [3]
  Sidearm : M4A3 pistol (8/12)
  Primary : M42A scoped rifle (15/15)
  Medpacks: 3

-- Graveyard ---------------------------------------------------------

             ############
            ##a....#..+..
           ##......#.....
          ##A......#.....
         ##........-.....
        ##.........#a....
       ##.......A..#.....
      ###.A........#...].
     ##.#################
    ##..#....#...#....#..
   ##...#....#...#....#..
  ###...#....#...#....#..
  #.#...#....@A..#....#..
  ..#...#....#...-....-..
  ..#...#....#...#|...#A.
  |.#...#....#...#....#..
  ..#.../....#...#....#.A
  ..#...#/###############
  ..#.%......%......%%...
  .....%#####.#######+###
  ..#...#.../.#...#....#.
  ..#...#...#.#...#....#.
  ..#...#...#.#...#....#.
  ..#...#...#.#...#....#.
  ..#...#...#.#.../....#.
  ..#..|#...#.#...#..../.
  ..#...#...#.#.%.#.%..#.
  ..#...#...#.#...#....#.
  ..#.a.#...#.#...#....#.
  .a#...#..%#.######/####
  a.#..|#..%#.#.........#

-- Skills ------------------------------------------------------------
  Sidearms      : master
  Light weapons : basic
  Heavy weapons : untrained
  Technical     : untrained
  Medicine      : expert
  Fitness       : expert
  Perception    : untrained

-- Ammunition --------------------------------------------------------

  9mm ammo      : 330/400
  .44 ammo      : 150/150
  M309 ammo     : 500/500
  M250 ammo     : 499/500
  60mm gren.    : 40/40
  12g. shells   : 200/200
  frag grenade  : 6/3
  inc grenade   : 5/3
  krak grenade  : 3/3

-- Kills (1387) ------------------------------------------------------

  411 juveniles
  285 warriors
  63 elites
  3 praetorians
  158 scavengers
  344 hunters
  14 stalkers
  83 drones
  23 workers
  3 overseers

-- Messages ----------------------------------------------------------

 There is 9mm ammo lying here.
 You pick up 12x 9mm ammo.
 You open the door.
 You heavily hit the praetorian!
 You perfectly hit the praetorian! The
 praetorian shreds you!
 You perfectly hit the praetorian! The
 praetorian shreds you!
 You perfectly hit the praetorian! The
 praetorian shreds you! You die. Press

If you think there is a door on the screenshot, you're wrong. It's ammo.
« Last Edit: April 27, 2010, 11:35 by ZZ »
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skarczew

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Re: AliensRL 0.8 beta 6 Game testing
« Reply #7 on: April 27, 2010, 14:34 »

@ZZ:
Ad.1. Suicide. I removed most of my health with a help of a fellow aliens, then aimed RPG at a wall at point blank distance (I did not want to spend too much time because of lurking crash bug). I could not access Main Tower level 7 (as seen on screenshot), so i decided to take a break.

Ad.2. I cleared almost all towers on the first level - without Main and those parts of the levels that were inaccessible. After it I ascended mainly through Military and Security (with a short excursions to a Medical and Storage for Colt and Shotgun ammo and medpacks when needed .
And yeah, I am quite surprised to look at the amount of turns of yours o.o .
I believe the most funny areas are the Military and Security (and yet they are the most dangerous ones), thats why I usually stick to them when I play.

Ad.3. After previous games I noticed that some of Heavy Weapons show up pretty early (like RPG on the level 1), so thats why I decided to try it out.
It was my first time "playing" (rather testing) this class. I maxed Heavey Weapons around level 4 or 5 and walked with Plastisteel and Smartgun :) .
The best of class is that you are not limited when you need to change the armor - on one level you can walk with a Plasstisteel, on the other one with a Radiation Suit.
I was a bit surprised to find Power Armor, though. I think in the future version such armor (that allows you to have the extra armor AND HW capability) should be much more rare.

@screenshot:
I have found Pistol ammo, Medipacks, Smartgun ammo, Power Armor (and other stuff) in walls pretty often. Sometimes they were on a doors - and opening a door allowed me to get the item then.
« Last Edit: April 27, 2010, 14:42 by skarczew »
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q0099

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Re: AliensRL 0.8 beta 6 Game testing
« Reply #8 on: April 28, 2010, 08:53 »

Hello.
I am completely missed beta test sign up, but if you find one more tester place, you can count on me. Have programming skills (gamedev, data base programming), could fix bugs on the spot.
« Last Edit: April 28, 2010, 08:55 by q0099 »
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Tavana

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Re: AliensRL 0.8 beta 6 Game testing
« Reply #9 on: April 29, 2010, 02:28 »

Hey there q0099 - you might want to post in this thread as that's the one that Kornel is checking in regards to Aliens Beta access. =)
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q0099

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Re: AliensRL 0.8 beta 6 Game testing
« Reply #10 on: April 29, 2010, 04:09 »

I certainly would, if it wasn't locked. I PM-ed Kornel and he gave me advise to post here.
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Tavana

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Re: AliensRL 0.8 beta 6 Game testing
« Reply #11 on: April 29, 2010, 07:13 »

Wha? Oi. Way for me to be unobservant! Sorry to misdirect.
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Kornel Kisielewicz

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Re: AliensRL 0.8 beta 6 Game testing
« Reply #12 on: April 29, 2010, 08:02 »

Thread unlocked. My oh my how could I miss that -_-
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