DoomRL > Releases
Skulltag Arena
Buzzard:
What are the exact values of the Rune of Strength, out of curiosity?
yaflhdztioxo:
Equivalent to a SoaB trait.
Tormuse:
I'd still be curious to know what all of the runes do. I never figured out what Doom Spheres do either.
yaflhdztioxo:
It's all right there in the code :p
Strength = +1 to damage bonus
Resistance = +1 to armor
Prosperity = fiddling with the health cap
Rage = 2/3rd firetime and reloadtime
Regeneration = what the name implies, lower health means faster regen
Reflection = damage dealt to you is also applied to the nearest enemy
Drain = every enemy you kill heals you a little bit based on the enemy's max HP
Haste = boost to speed equiv to a level in HR + you never get tired
Doom = +4 to damage bonus
Guard = +4 to armor
Turbo = Double speed
Partial/Total invis = 2/4 point bonus to dodging (implemented as a PENALTY to all enemy ToHits because there was no dodgebonus property at the time)
Time Freeze = abuse of the timing code to give the player free moves, simulating a freeze in time
Tormuse:
So, today, I played another Skulltag game, this time at Nightmare! difficulty, trying to see if I could get the SlashER Angelic badge. Unfortunately, I encountered a bug that made the game unwinnable. :( At the start of round 8, I got an error message and the monsters didn't generate, so I had no choice but to exit.
Spoiler: Error message (click to show/hide)
--- Code: -------------------------------------------------------------------------
Timestamp : 01/02/2014 1:10:56
Error level : ERROR
Message : Lua call OnTick caught ELuaException!
Call path : skulltag_arena.OnTick
Call params : ()
Error message : Call(skulltag_arena.OnTick) Lua error : ...ules\skulltag_arena.module\\skulltag_arena_level.lua:90: bad argument #1 to 'set_cell' (valkyrie.coord expected, got nil)
----------------------------------------------------------------------
--- End code ---
I suspect that this bug is related to the fact that I took full advantage of an exploit that I discovered in N! difficulty. After you finish a round and before the next one starts, if something revives and you kill it again, it starts the countdown to the next round again and generates extra items! (Great way to get lots of extra free stuff!) :D At the end of round 4, I managed to place myself comfortably next to two bodies and repeatedly knocked them down with my combat knife each time one of them tried to get up. Before long, the map looked like this:
Spoiler: Screenshot (click to show/hide) There is a Tracking Map lying here.
You download tracking data to your PDA.
##############################################################################
########################| +^ [; ^[[+| ;\ + æ| | ^#########################
############^ |^ \}æ\^+^|} ^ +^|[|^^ ^} ^ ^#############
######| [!|\}\ ! +}}|}||}|####^|^\^} \ ^\ }|\[+^+} + æ^ [ +ù######
###^| ;^ |\[ |}||||}|}|||#### [ ^| ^ ^[ | }[ [||^ ;ù[####ù^ù;###
## \| æ|}|;^ |\ ####|}}####}|#### ^;|\|;^ \ [\ ù ^|ù|}}####|||||##
# ^ || ^\ ^ | ^####|}|####}}}}}^ ! ^[}| ^| æ [ \ |^ù####||}####}}|}}ù#
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#^ >^||####| | ^^|}}|||}}}}||}||}} \|! | ^ ^^####|ùùæ[ùù\|}|||}}}}|||}}ù#
# ^^ |^####||\####|h||}|}}}||}}}}} \|[| | |;ù}ù}ù\ùù[}}}}}}|\|}}}}}ù#
#^ [ } ||}| ####|}|}}}}}}}}}}|} ^ | ^ ^^^ || |ù^|+ù^\||####||ù||}}}^#
#^ [ ^ } } |^####|}}}||}}||}|||}\ |^+ æ }^^ù^}ù}ùùùù|}####|}ù|}|}}ù#
#^ ^^| #### |h |}}}}}}}}||}}}||^^^^h \ \ ||| ;\^ ####ù}}}###ùùù}}}||^#
##[ \ ####|h ^} |||}||||||}|} |æ !^} ^ |||####ùù|||ùù%ù|ù||}}##
###^^^ ^\#### ^ ^||}|h}}||####^| |} |####}^ ^[ù^ù####}ù|ù}ùùù}||}}###
######|||[ ^ ; h^ ^ } ^ ^[æ[####^ [}! [ #### \| ù[ù^^\ùù@[\|}}}ùùùùù}######
############\ || } \| ^ +^#### ^|+\ ^ ####\| |^ùù[æù[[ù|ù}||#############
######################## || ||+^ }^ ; ^^|æ|} ;ù#########################
##############################################################################
æ 8/319 Armor : green armor [1/1] (16%)
Health: 90% Exp: 4/71% Weapon: shotgun (8d3) [1/1]
tired Skulltag Arena
By round 8, the map was 100% full of stuff and I suspect there simply wasn't any room to generate any more monsters, so they just failed to generate. The items don't show in the mortem, but here's another screenshot I took:
Spoiler: Screenshot (click to show/hide) There is a Tracking Map lying here.
You download tracking data to your PDA.
##############################################################################
########################|ã^^|[;\^[[^|}|^;\æ"^æ|^|}^^^#########################
############^[^ã^}æã^;^;|^^^|\}æ\^^^|};^æ[^^æ}|^||^^|[|^^|^}}^}|^#############
######|^^^^!|\}\|!^^;\^}}|}||}|####^|^\^}^}^\^^\^;}|\[[^|}[||}æ^}}|}[|^}######
###^|^;^ã}^^^^[|\[;|}||||}|}|||####|^[[^|;^^^æãæ^[|||}^}\}^||}}};\\####}^|}###
##!\|||^æ|}|;^}|\^####|}}####}|####^æ^\^;|\|;^|^\}|[\^^|}||}}^|}}}}####|||||##
#^[^+|||^\|^}|^|^^####|}|####}}}}}^^æá!^^[}|ã\^|}}æ}[|\}|^}|####}|}####}}|}}^#
#\}+|;^|}^+[|^|^++####|}}####|}|}}^[|+^ã;^|^^|^^||####}|;}^[####||||||}|||||^#
#[+^[+}}####^|}}^}^+}}|||}|||}}|||^^æ[\|^^^^^}^|}}####||}}}|####}}}}||}}}||||#
#^|^>^||####|^|^^^^|}}|||}}}}||}||}}^\||}^|^\^||^^####||^æ[|}\|}|||}}}}|||}}|#
#+æ^^||^####||\####||||}|}}}||}}}}}|\|[|æ||}^}å}||}|;}}|}|\}|[}}}}}}|\|}}}}}}#
#^+^[}}!^||}|^[####|}|}}}}}}}}}}|}|^^|^||^|^}^|}|}}|||||^|}}^\||####||}||}}}}#
#^^}[^^;æ}}}\|^####|}}}||}}||}|||}\^||+|^|}\}!}|[|}^^|^}\}|||\|}####|}}|}|}}}#
#^^\^^^|^####^^^}||}}}}}}}}||}}}||^^^^^|^\[\|||}}}||\^}}####|}}}##}#|||}}}||^#
##[^[\}^^####|æ|}^}\|||}||||||}|}}}^;||æ^|^\!}||||}|||||####|[|||}|}|||}||}}##
###^^^^^\####\ã@^^|^^||}|}}}||####^|æ^|}^+|##}#|}}||}|^ã####}^||}|}|}}}||}}###
######|||[^å^|;^^^å|^|}}^ã^+æ[####^[||}!^^|###}}}|}}|}}^\^|}}\|}}}}}}}|}######
############\^||æ}^^æ^}\|^^||}####[^||\}^}|####}}}}^|^çæ[}|\||}||#############
########################}^^||}||å^||ã}^^;|^}^^|}|}|;}#########################
##############################################################################
æ 0/741 Armor : green armor [1/1] (38%)
Health: 198% Exp: 6/35% Weapon: combat knife (2d5)
cautious Skulltag Arena
Spoiler: Mortem (click to show/hide)--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Skulltag Arena (1.0.1)
--------------------------------------------------------------
Tormuse, level 6 Marine
completed 8 rounds at the Skulltag Arena...
He survived 88124 turns and scored 60392 points.
He played for 1 hour, 16 minutes and 57 seconds.
He opposed the Nightmare!
He killed 745 out of 745 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
########################.............................######
############...............................................
######.........................####........................
###............................####........................
##................####...####..####........................
#.................####...####..............................
#.................####...####.....................####.....
#.......####......................................####.....
#...>...####......................................####.....
#.......####...####...................................%....
#..............####........................................
#..............####........................................
#........####...........................................###
##.......####....................%......................###
###......####.................####.........##.#.........###
######........................####.........###.............
############..................####.........####............
########################.............................######
###########################################################
-- Statistics ------------------------------------------------
Health 117/60 Experience 12766/6
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Marine
Brute (Level 3)
Berserker (Level 1)
Badass (Level 1)
Vampyre (Level 1)
Bru->Bru->Ber->Bru->Bad->MVm->
-- Equipment -------------------------------------------------
[a] [ Armor ] blue armor [2/2] (100%)
[b] [ Weapon ] combat knife (2d5)
[c] [ Boots ] steel boots [1/1] (100%)
[d] [ Prepared ] shotgun (8d3) [1/1]
-- Inventory -------------------------------------------------
[a] rocket launcher (6d6) [1/1]
[b] chaingun (1d6)x4 [40/40]
[c] green armor [1/1] (100%)
[d] green armor [1/1] (88%)
[e] shotgun shell (x45)
[f] shotgun shell (x50)
[g] rocket (x9)
[h] small med-pack
[i] small med-pack
[j] small med-pack
[k] small med-pack
[l] small med-pack
[m] small med-pack
[n] small med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] large med-pack
[s] large med-pack
[t] phase device
[u] homing phase device
[v] shell box (x100)
-- Resistances -----------------------------------------------
Plasma - internal 0% torso 20% feet 0%
-- Kills -----------------------------------------------------
64 former humans
223 former sergeants
192 former captains
86 imps
24 demons
13 lost souls
7 cacodemons
11 hell knights
1 baron of hell
3 former commandos
3 blood demons
11 dark imps
96 spectres
3 suicide skulls
5 former majors
3 former specialists
-- History ---------------------------------------------------
He enjoyed party favors.
-- Messages --------------------------------------------------
There is a chaingun (1d6)x4 [40/40] lying here.
There is a small med-pack lying here.
There is 10mm ammo (x48) lying here.
There is a large med-pack lying here.
You don't have enough room in your backpack. There is a large med-pack lying
here.
There is a large med-pack lying here.
There is a green armor [1/1] (100%) lying here.
There are stairs leading downward here.
There is 10mm ammo (x48) lying here.
There is a shotgun (8d3) [1/1] lying here.
There is a Guard Sphere lying here.
There are stairs leading downward here.
The voice laughs, "Flee mortal, flee! There's no hiding in hell!"
--------------------------------------------------------------
--- End code ---
I may try this again soon and try not to go too overboard next time. :P
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