Chaosforge Forum

  • December 18, 2018, 06:54
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: Cellular Automata  (Read 1470 times)

fwoop

  • Elder
  • Private FC
  • *
  • *
  • Offline Offline
  • Posts: 16
  • Lost Soul
    • View Profile
Cellular Automata
« on: May 09, 2010, 07:00 »

This mod lets you play around with cellular automata in doomRL! You can play with any classical 2D cellular automata, just modify the survival/birth/etc rules in the top variable section.

Notes:
1) You'll want to use the Pause staff prior to fiddling with the Maker staff.

2010/05/10 Edition - Now you can paste any arbitrary map mid-game onto the level, with optional transparency!

Bugs related to turning off edge wrapping fixed.
« Last Edit: May 09, 2010, 19:27 by fwoop »
Logged

yaflhdztioxo

  • Programmer
  • Local Inquisitor
  • Captain
  • *
  • *
  • Offline Offline
  • Posts: 298
  • Lost Sole
    • View Profile
Re: Cellular Automata
« Reply #1 on: May 09, 2010, 13:54 »

So he finally releases it :)
Logged
Pages: [1]