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Scales of War: DnD 4e PBF

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S.K. Ren:
"I suggest we prepare for the trip. I will go back to the Hall of Honor and see if I can find any additional information that our 'friend' here may have forgot to tell us. Anyone is welcome to join me if they wish."

Tavana:
The day is still quite young, and you've got a map so the going should be much easier. An arbitrary time limit for leaving the town is set for midday. Adis manages to pull through some more papers, learning nothing more about the treasure, but by some (critical?) chance, there is a bit of information on Rivenroar. Apparently some group had to go through the specific mountain pass that Rivenroar is entrenched in. You don't learn much, as the document is around seven years old, but they do mention that the main structure of the castle was collapsed at the time. Doesn't sound like much of a base of operations... The group also made note that they encountered a lot of bear dropping in the area around the pass. Sertanian really was a crappy record keeper to have this document in with the rest.

Your preparations finished, you set off towards the North, following the map, as well as the tracks of the Goblins. But what's this, time for another...

Skill Challenge: Tracking the Goblins

Not far from the town, you encounter a thick forest. Morrik's map and the tracks both lead you into it, though according to what Morrik told you it shouldn't get too thick along the route he's directed you on. The track is still quite rugged, and it's going to take a lot of endurance to stay on track here...

Spoiler (click to show/hide)Main skills are perception, nature and endurance.
Special conditions:
Only 1 player may make a perception check per round. Others may aid as normal.
Only 1 player may make a nature check per round. Others may aid as normal.
Endurance is HIGHLY necessary, I'd suggest at least two characters per round attempt it...
Spoiler: Order (click to show/hide)Post in whatever order you'd like, I will evaluate as follows:
Graven
Rah
Karan
Norian
Adis

Malek Deneith:
Graven followed the track without showing signs of tiredness. Makes sense when you think about it: it would be wierd for construction of wood and metal - even one that has own personality - to be tired.

Spoiler (click to show/hide)Endurance (1d20+10=21)

fwoop:
Rah is in his element, the wilds!

He is a flurry of activity! One moment he's on all fours sniffing the ground, at others he is jumping to and from trees investigating the wider area.

Spoiler (click to show/hide)Rah does his nature check to make sure we don't die in quicksand or whatever.
http://invisiblecastle.com/roller/view/2568746/
Nature Roll = 1d20 + 6 = 17 + 6 = 23

Gargulec:
Karan took the lead, and soon felt the consequences. While she was still keeping up to the tempo, her breath grew faster and shallower with each step.

Spoiler (click to show/hide)Result: 9. Obvious fail.

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