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Scales of War: DnD 4e PBF

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Malek Deneith:
- "Watch out - we sense there is more unstable ground in this place." - Graven points out locations quickly then moves around nearest patch of dangerous ground and charges one of the adult kruthiks.

Spoiler (click to show/hide)Minor: Perception (1d20+6=25) - spotted more unstable ground
Move: To R14
Standard: Melee Basic Attack (Charge) (1d20+7=15) vs AC at R7, Hit: Damage (2d6+4=12)

Tavana:
Graven quite successfully points out new unstable ground...and whiffs away at a Kruthik Adult. Graven stops his actions right next to both of the Adult Kruthiks, and finds out that they're VERY spiky. Might not be such a good idea to stand still close to them.

The Kruthik Young take up flanking positions around Karan, and viciously maul her for all they're worth. She's not looking very good out there...

Spoiler: Report (click to show/hide)Graven takes 4 damage.
Karan takes a total of 15 damage, and is bloodied.
Map at this turn

S.K. Ren:
The sudden movements of his allies left Adis completely behind. Taking a few steps forward, Adis looked over to see Karan in dire need of assistance. With a few utterances, a white bolt flew towards the nearest Kruthik Young

Spoiler (click to show/hide)Move Action: Move to L14
Standard Action: Cast Ray of Frost at N6 (Kruthik Young); Attack 1d20+5=24 vs Fortitude; Damage 1d6+6=11; Target is slowed until the end of my next turn on hit.
Minor Action: None

fwoop:
Rah howls! He leaps into the air, aiming a flying kick at the ... whatever the thing was. "That hurt! Me kick you inside out!"
Spoiler (click to show/hide)Minor: Rah uses Hunter's Quarry on the Q7 enemy.

Rah uses both move and attack parts of At-Will power Crane's Wings.

Movement:
move discipline grants:
>+5 to athletics roll
>always considered to have a "running start" (/5 instead of /10)
>distance not affected by speed
athletics roll: http://invisiblecastle.com/roller/view/2570950/
jump distance = (1d20 + 7 + 5) / 5
= (6 + 7 + 5) / 5
= 18 / 5
= 3 squares!
So jumping from Q11 -> Q8

Attack: targetting Q7; Dexterity vs Fortitude
attack roll: http://invisiblecastle.com/roller/view/2570955/
attack = 1d20 + 4 = 18 + 4 = 22 vs Fort
damage roll: http://invisiblecastle.com/roller/view/2570958/
quarry roll: http://invisiblecastle.com/roller/view/2570964/
damage = 1d10 + 4 + 2 = 5 + 4 + 2 = 11
If the attack hits, I push the target 1 square. So onto the difficult terrain right behind it.

Save for poison+slow:
http://invisiblecastle.com/roller/view/2570967/
1d20 = 19! Yay!

Tavana:
Rah's amazing martial prowess allows him to leap forward and smack the Kruthik Adult for a solid amount of damage, as well as push it tottering back onto the weakened ground. It chitters in alarm and plunges ten feet into a large hole in the ground!

Rah manages to shake off the effects of the Toxic Spike lodged in him, but still regrets landing next to a Kruthik adult as its violent thrashing about leaves him with a few scratches.

Spoiler: Report (click to show/hide)Kruthik Adult 1 is now down a hole. Ranged attacks lose line of sight, unless you're standing next to the hole. Area effects must originate next to the hole to effect it as well.
Rah takes 5 poison damage and 2 normal damage, but loses the ongoing damage and slowed condition.

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