General > Graveyard
Scales of War: DnD 4e PBF
S.K. Ren:
"Erm, I suppose so..."
Speaking a few words, Adis began to trace various markings in the air around Karan's more heavily bandaged areas. Once done, he began reciting some more passages, much of which sounded like gibberish. As he did so the bandages not only began to smell clean, they also began to look it.
"Whew," Adis gasped for breath as he finished, "There, just keep in mind that it's only temporary and will return to normal in about an hour."
Gargulec:
Karan took a deep breath and grinned. 'Adis, I can not even start to express my gratitude' she said happily.
fwoop:
Rah beelines to the shiny door opening mechanism.
"Lets go! Why worry? If there something scary, we punch it."
Rah attempts to open the door.
Tavana:
The door opens slowly and silently. A small landing greets you, followed by a stairway formed of large flagstones. The ceiling is roughly ten feet high, and the large wooden beams holding it up appear to be enchanted against rotting as well.
The stairway descends straight for around fifty feet, and a bright light can be seen at the end of it. The room at the end of this staircase is around fifty feet by fifty feet of T-shaped entryway. It's lit by two braziers at the far corners. You can make out faint grooves in the floor underneath the braziers that extend to the south wall. Also, there seems to be a small plaque on the door in front of you. You could probably read it quite easily if there weren't some Hobgoblins in the way.
The Chamber of Unbound Flame
The two closest to you weild crude flails, and stand somewhat ready for your approach. The ones nearer to the door appear to have crossbows at the ready. It seems the Goblins aren't stupid enough to not guard the main entrance. The two Hobgoblins have heavier armor, and cry out to their comrades behind them when Rah accidentally makes a small noise.
Spoiler: Environment (click to show/hide)Stairway is difficult terrain.
Braziers are on fire. They hurt to move through. Also difficult terrain.
The door up the stairs closed behind you, and the door you can see right now appears to be of the same construction. If you decide to flee, it will take a minor action to open any door you go through.Spoiler: Initiative Order (click to show/hide)Adis
Graven
Goblin Sharpshooter (2)
Hobgoblin Soldier (2)
Karan
Rah
Norian
Also: Rah, you didn't spend any surges during your rest? I'll allow you to post your use of surges (you have 12 HP and are bloodied otherwise) on your first combat post.
S.K. Ren:
Giving Rah a baleful glare, Adis turn his attention to the goblins ahead of him. Poking his staff from around Graven, Adis fired off a bolt of white in the enemies general direction. Realizing he just painted himself as a prime target, Adis quickly drops on all fours and scurries to the back of the group.
Spoiler (click to show/hide)Standard Action: Cast Ray of Frost at F6: Attack 1d20+5=13 vs Fortitude; Damage 1d6+6=7; Target is slowed if hit
Move Action: Drop Prone and crawl to D11
Minor Action: None
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