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Scales of War: DnD 4e PBF

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Malek Deneith:
- "Somebody get the ones with crossbows" - Graven took two steps forward and slammed his maul down, causing the ground around him ripple.

Spoiler (click to show/hide)Minor: Perception (1d20+6=25) (supposedly there aren't more baddies in sigh)
Move: Walk to F7
Standard: Roots of Stone on E6, F6. Attack (1d20+6=16, 1d20+6=25) vs AC. Effect: Area E6:G8 is rippling earth until end of my next turn. Hit: Damage (2d6+4=9) and the target gets knocked prone and takes 4 damage when he exits the zone.
Free: Nature's Wrath - enemies in squares surrounding me get marked.

Tavana:
Adis fires wide, and scuttles back in what I'm sure is a tactical manner. Graven manages to hit one of the Hobgoblin Soldiers for a marginal amount of damage.

Both the crossbow weidling Goblins take shots and hit, the one of the left fiddles with the door in the centre of the room. You hear a loud clank and the braziers start moving!

Both of the more heavily armed Hobgoblins swing and miss in Graven's direction.

Spoiler (click to show/hide)Hobgoblin Soldier (F6) takes 9 damage.
Karan takes 7 damage (19 remain).
Graven takes 6 damage, (25 remain).

Gargulec:
Feeling the crossbow bolt piercing her skin, Karan hisses in pain and irritation before lunging towards the marksmen, drawing her sword on the run.

Spoiler (click to show/hide)Move: E8-C7-C5
Standard: Charge at D1, followed by Howling Strike
To-hit:     1d20+7=11
Meh, not rolling for DMG

Tavana:
The Goblin sneers at Karan's missed swing, and changes position while she swings.

Spoiler (click to show/hide)D1 shifts to E2
For reference, my map places Karan at D2

fwoop:
"Ok big boss!"
Rah nods to Graven, grins, and begins running on all fours, darting and weaving across the room before leaping at the offending goblin's face.

And Rah becomes a blur.

Spoiler (click to show/hide)Yeh I'm still new to 4e so I wasn't sure about healing surge stuff :)
Presume I spent 2 of my healing surges beforehand, pumping my hp back up to 24/26.

Rah using move and attack parts of Open The Gates of Battle.

Move Phase:
OPTGoB: "move +2"; "you don't provoke opportunity attacks from the first enemy you move away from".
moving F11 -> F9 -> C6 -> C5 -> E3 (8 squares)

After move, using Hunter's Quarry on the E2 goblin.

Attack Phase:
Dexterity vs Reflex
attack roll: 15 http://invisiblecastle.com/roller/view/2584556/
attack = 1d20 + 4 = 15 + 4 = 19 vs Reflex
If hits, using stone flurry for 3 + strmod = 3 + 2 = 5 damage

damage roll: 11 http://invisiblecastle.com/roller/view/2584569/
quarry roll: 3 http://invisiblecastle.com/roller/view/2584572/
damage = 3d10 + dexmod + quarry + flurry = 11 + 4 + 3 + 5 = 23

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