General > Graveyard

Scales of War: DnD 4e PBF

<< < (51/117) > >>

fwoop:
Rah opens up with another storm of flying limbs.

Spoiler (click to show/hide)Five storms attack on the F7 goblin
Dexterity vs Reflex
attack roll: http://invisiblecastle.com/roller/view/2599448/
attack = 1d20 + dexmod = 16 + 4 = 20 vs Reflex
damage roll: http://invisiblecastle.com/roller/view/2599464/
damage = 1d8 + dexmod + stone_flurry = 6 + 4 + 5 = 15

Madtrixr:
Norian throws yet another LoF.

Spoiler (click to show/hide)Standard: LoF, Goblin in F7
You should know the drill by know... (1d20+4=16, 1d8+4=7)

S.K. Ren:
The goblin rocked back and forth on unsteady legs. Each of his companions had dealt their blow and now it was Adis' turn to finish it off. Not wasting time, he began reciting. This time the orb turned black swirled with what looked like many white blades. Likewise the area surrounding the goblin to was filled with swirling blades.

Spoiler (click to show/hide)Standard Action: Cast Cloud of Daggers on F7; Attack 1d20+5=7; Miss; Any creature that enters or starts its turn in the square take 2 force damage. Zone persists until the end of my next turn.

Malek Deneith:
Graven takes a swing at the goblin also.

Spoiler (click to show/hide)Standard: Strength of Stone vs gobbo. Attack (1d20+6=18) vs AC. Hit: Damage (2d6+4=12) and Graven gets 4 temp hp.
Free: Nature's Wrath - enemies in squares surrounding me get marked.

Tavana:
At long last, the last Goblin twitches at your feet. After a small pause, and no noticeable noises, you take a quick look around the room. Turns out each of the doors has a small plaque on it. The West reads "To Von Urstadt", the North reads "To Rivenroar Family", the East reads "To Von Jallach".

Spoiler (click to show/hide)Adis - 21/21 AP: 2/2 Surges: 5/6
Graven - 28/35 AP: 1/2 Surges: 7/13
Karan - 19/31 AP: 1/2 Surges: 5/11
Norian - 23/23 AP 2/2 Surges: 6/7
Rah - 21/26 AP 2/2 Surges: 6/9

The encounter gets you 550exp total, 110exp each, and 1 AP included in the totals shown.

No loot of immediate notice.Spoiler: Extra Info (click to show/hide)I've assumed a short rest in the 1 AP, if you want to press on immediately, go ahead. Not that there's really any bonus for it...
From now on you'll be making your choices on where to go, so figure out a way to do that collectively is my suggestion.

Also, feel free to make a more dedicated search of rooms that seem interesting to you. This is a dungeon style area after all, who knows what you could find?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version