General > Graveyard
Scales of War: DnD 4e PBF
fwoop:
Rah darts off and around stools and tables to strike two hobgoblins in a wide attack!
Spoiler (click to show/hide)Move: E11 -> F10 -> G10 -> H11
Attack Technique: Five Storms
Attack: Dexterity vs Reflex
Attack Rolls: http://invisiblecastle.com/roller/view/2546218/
Damage Rolls: http://invisiblecastle.com/roller/view/2546219/
Enemy; Attack; Damage
H12; 1d20+4=20(crit!)+4=24; 1d8+4=8+4=12 (crit maxes damroll)
I11; 1d20+4=1+4=5; 1d8+4=4+4=8
I use the hit on H12 as trigger for stone fist flurry on I11 for 3+2[str mod]+2[non-trigger]=7 damage.
Malek Deneith:
Graven moves ignoring a hobgoblin dying to Rah's attack and next to two others. He slams his maul into the ground and floor around him shatters as spikes of rock burst from within. Sadly hobgoblins are nimble enough to avoid them.
- "Determining appropiate response: Shit."
Spoiler (click to show/hide)Move Action: To J12
Attack Action: Roots of Stone - not bothering with linking attack rolls because they *sucked*. Effect: (happens regardless of the fact I missed) area I11:K13 (3x3 sqaure) is rippling earth until end of my next turn, any enemy that exits the zone takes 4 damage and is knocked prone.
Free Action: Nature's Wrath - enemies in squares surrounding me get marked.
Minor Action: Warforged Resolve - I gain 3 temporary HP
Tavana:
As Rah prepares to attack, one of the Hobgoblins full on drops his sword. Nothing stops Rah from ripping him limb from limb! The other Hobgoblin dances out of the way of Rah's first attack, but quickly perishes to his follow up, further cementing Rah as the only reliable Hobgoblin killer in the Inn.
The Goblin Blackblade called in as reinforcements scuttles under the table he's behind and over towards the far wall, throwing his torch at the back table where the gamblers are. He misses hitting them at this distance, but the torch still manages to set the table alight.
Graven wanders over and misses yet again, but at least pulls up the power of the Earth to stop any enemies from fleeing from him...not that they were trying.
Map at this turn
Madtrixr:
Norian gives a giant grin and tells the peasant "Yeah. Clerics are trained a little differently, but that is still the power of Pelor at work!" Suddenly, the goblin reinforcements bust through "What! Curses!" Norian turns to the peasant, "Don't worry, we'll try to keep you safe." With that, He quickly slides over next to the peasant and looks up to the heavens. "Oh Pelor, god of the sun, may your fury bring pain upon this fowl creature! SACRED FLAME!" A bright light starts to shine on the Hobgoblin.
Spoiler (click to show/hide)Move Action: Shift to K9
Standard Action:Sacred Flame at K11 Attack:1d20+4=18
Damage:1d6+4=7
Sacred Flames effect: I'm going to give Rah 2(my Charisma modifier) Temporary HP,if the attack hits
Minor:N/A
S.K. Ren:
No sooner had he cast his spell, did Rah rush by him, nearly knocking him over. Turning around he saw the crumpled heap of a goblin that had sneaked up behind him. "You have my gratitude..." he said. Along the back wall he noticed another goblin sneaking along. With a few steps to the right, Adis began reciting an incantation. The air at the tip of his staff began to chill once more as a ray of white light lanced forth.
Spoiler (click to show/hide)Move Action: Move to H12
Standard Action: Cast Ray of Frost at N10; Attack 1d20+5=19 vs Fortitude; Damage 1d6+6=9;Effect: If Hit, target is slowed until end of my next turn
Minor Action: None
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